Acta Applicandae Mathematicae 14 (1989), 59-74. 59
© 1989 byIIASA.
The n-Person War of Attrition
John Haigh
Mathematics Division
University of Sussex
Falmer, Brighton BN1 9QH, U.K.
Chris Cannings
Department of Probability & Statistics,
The University
Sheffield $3 7RH, U.K.
AMS Subject Classification (1980): 92A12
Key words: evolutionarily stability, war of attrition, strategies
1. Introduction
The War of Attrition (WA) was one of the earliest examples studied in the use of
the theory of games to understand animal behavior (see Maynard Smith (1974)). The
setup is that two contestants compete for a prize worth V(V > 0), and the one who is
prepared to wait longer collects the prize; both contestants incur a cost equal to the
length of time taken to resolve the contest. Symbolically, if E(z,y) denotes the amount
gained by a contestant prepared to wait time z when the opponent is prepared to wait y,
E(z,y)_.,_{V_;y if x>y
if s < y (1)
with
v =e[0,oo)
E(x,=) = T
e[0,oo).
Such a game has precisely one evolutionarily stable strategy or ESS (Bishop and Cannings
(1976)), i.e. a strategy such that if played by a population, no mutant using another stra-
tegy can invade. This ESS is to wait for a time z drawn at random from the exponential
1 exp(-zlV) (z > 0). distribution with m e a n V, i.e.density -~