Using affective human–machine interface to increase the operation performance in
virtual construction crane training system: A novel approach
Iman Mohammad Rezazadeh
a,
⁎, Xiangyu Wang
b
,
Mohammad Firoozabadi
a,c
, Mohammad Reza Hashemi Golpayegani
a,d
a
Department of Biomedical Eng., Science and Research Branch, Islamic Azad University, Tehran, Iran
b
Senior Lecturer, Faculty of Built Environment, The University of New South Wales, Australia, and International Scholar at Department of Housing and Interior Design,
Kyung Hee University, Seoul, Korea
c
School of Medical Sciences, Tarbiat Modares University, Tehran, Iran
d
Department of Biomedical Eng., Amir Kabir University of Technology, Tehran, Iran
abstract article info
Article history:
Accepted 24 August 2010
Available online 26 November 2010
Keywords:
Virtual Reality
Facial bioelectric-signals
Affective computing
Affective measures
Construction training
In the construction industry, some progress have been achieved by researchers to design and implement
environments for task training using VR technology and its derivatives such as Augmented and Mixed Reality.
Although, these developments have been well recognized at the application level, however crucial to the
virtual training system is the effective and reliable measurement of training performance of the particular skill
and handling the experiment for long-run. It is known that motor skills cannot be measured directly, but only
inferred by observing behaviour or performance measures. The typical way of measuring performance is
through measuring task completion time and accuracy, but can be supported by indirect measurement of
some other factors. In this paper, a virtual crane training system has been developed which can be controlled
using control commands extracted from facial gestures and is capable to lift up loads/materials in the virtual
construction sites. Then, we integrate affective computing concept into the conventional VR training platform
for measuring the cognitive load and level of satisfaction during performance using human's forehead
bioelectric-signals. By employing the affective measures and our novel control scheme, the designed interface
could be adapted to user's affective status during the performance in real-time. This adaptable user interface
approach helps the trainee to cope with the training for long-run performance, leads to gaining more
expertise and provides more effective transfer of learning to other operation environments. The detailed
methodology of the affective control is presented in the paper. The results and future applications of the
proposed method for disabled users, especially from neck down are discussed.
© 2010 Elsevier B.V. All rights reserved.
1. Introduction
Construction equipment operators operate one or several various
types of powered construction equipment. Virtual technologies afford
new opportunities for effectively training novices with lower cost and
fewer hazards. Seidel and Chatelier [1] have suggested, for example, that
the use of virtual environments (VEs) may be “training's future”. Virtual
environments can be especially valuable where training in real-world
situations would be impractical because a real field scenario may be
unduly expensive, logistically difficult, dangerous, or too difficult to
control. Compelling virtual environments could lead human participants
to feel somehow present, for purposes of training. Virtual environments
involve structure of a human participant existing within some kind of an
artificial interaction environment. Part of the components involved in the
interactive virtual training environment are simulated, the operator
nevertheless can experience a similar sense of being present and
interacting with real/virtual objects via visual, auditory or force displays.
Virtual environments can also assist with the delivery of equipment
operation training during inclement weather conditions and novices
have much more time to practice their skills without the pressure of costs.
Research has shown that the key to acquiring the necessary motor
skills to control complex systems, such as a backhoe excavator, is
hands-on and coached training [2]. This approach is envisaged to
facilitate progress along what is a steep learning curve and enable
effective rehearsal of future operations in actual construction sites.
The promise of effectiveness is supported by evidence from mental
health research revealing that a virtual experience can evoke the same
reactions and emotions as a real experience [3]. These technologies
should become the bridge connecting the ideal training objective to
the current reality of training programs.
Research efforts in VR training for construction have been
predominantly focused on a proof-of-concept level of implementing
Automation in Construction 20 (2011) 289–298
⁎ Corresponding author.
E-mail addresses: I_rezazadeh@yahoo.com, i.rezazadeh@srbiau.ac.ir
(I.M. Rezazadeh).
0926-5805/$ – see front matter © 2010 Elsevier B.V. All rights reserved.
doi:10.1016/j.autcon.2010.10.005
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Automation in Construction
journal homepage: www.elsevier.com/locate/autcon