INTERNATIONAL JOURNAL OF EDUCATION AND RESEARCH VOL. 4 NO. 10 OCTOBER 2016 83 RAPID PROTOTYPING OF NEWTON’S LAW EDUCATIONAL GAMES SITI NURSAILA ALIAS & FARIDAH IBRAHIM School of Distance Education Universiti Sains Malaysia, Pulau Pinang, Malaysia eylaa86@gmail.com ABSTRACT The objective of this study is to develop Newton's Law educational games for form four Physic students. This software developed in Malay Language and the contents arranged according to Form Four Physics syllabus. This game was developed based on Rapid Prototyping model. Unity3D software used as main software in developing this game and also supported by Photoshop Adobe 7. This software contains multimedia elements which made this software more attractive, interactive and consequently could help students understanding of the Newton’s Law. This educational games gives hopes that inspire and help students to master the concepts and skills of Physics. Keywords : Educational games, Newton’s Law, Physics, form four, Rapid Prototyping model 1.0 INTRODUCTION Country's vision is towards produce and nurture a society that is modern and progressive, namely society that always visionary towards country's future progress. Therefore, education is one of the sources in development of the nation. In aiming globalization era, development in lesson system and learning (T&L) is very important in producing proactive and skilled society in facing competition in global level (Awang & Mohamed, 2011). Nowadays, education system undergoes fast changes. Various new methods was introduced and used so that lesson of a teacher becomes more effective and more meaningful for student learning. Since the past few years instruction method and computer aided learning have first introduced and present with information and communication technology (ICT) era that is rapidly increase and getting attention by many people (Jamaluddin & Zaidatun, 2003). As Physics need for development of a country, so an education approach and teaching aid material that are suitable should be used to give understanding that is comprehensive to students in learning Physics. Technology assistance in education system seemed able to increase effectiveness of the teaching process and learning (Yahya Othman & Raini Pakar, 2011). Thus, development based on technology is easier developed and beneficial for student. 2.0 BACKGROUND OF PROBLEM Physics often assumed difficult and uninteresting to the detriment of mastery and student achievement (Agwagah, 2005; Mazur, 1997; McDermott, 1993). Some factors which influenced level of student's mastery towards Physics are they do not understand the concept, lack of critical and creative thinking, insufficient exposure toward concepts, lack of new and modern learning facilities and boring learning methods (Ifeanacho, 2012; Agommuoh, 2010; Ogbonna 2007; Agwagah, 2005). The use of technologies for instance computer simulation and computerized interface equipment will