ISSN 2074-5710 e-CASE & e-Tech 2017 Vol.11, No.1 April 4-6, 2017, Kyoto, Japan 343 Online Multi-user Interactive Learning Activities on Social Cloud Kawita Panlumlers a* , Prachyanun Nilsook a and Namon Jeerungsuwan a a Faculty of Technical Education, King Mongkut's University of Technology North Bangkok Bangsue, Bangkok, Thailand *Corresponding Author: kawita_pan@dusit.ac.th ABSTRACT The purposes of the research study were 1) to design online multi-user interactive learning activities on social cloud 2) to evaluate the design of online multi-user interactive learning activities on social cloud by experts. The sample in this research study consisted of ten experts who had experience in learning activities, collaborative learning, social cloud, collaboration skills and programming. A purposive sampling method was used in this research study. The research instruments included online multi-user interactive learning activities on social cloud and evaluation form of the learning activities. The research methodology can be divided into 2 steps. The first step was to design online multi-user interactive learning activities on social cloud. The second step was the evaluation of the design of online multi-user interactive learning activities in the social cloud by ten experts; the statistics used were mean and standard deviation. The results of the research study were concluded as follows: 1) the components and processes of online multi-user interactive learning activities in the social cloud were 1.1) online multi-user interactive learning activities in the social cloud consisted of four components as follows: 1.1.1) collaborative coding editor 1.1.2) multi-user interaction 1.1.3) online multi-user interactive learning activities on social cloud processes and 1.1.4) social cloud and 1.2) online multi-user interactive learning activities on social cloud consisted of five processes as follows: 1.2.1) engagement phase 1.2.2) exploration phase 1.2.3) transformation phase 1.2.4) presentation phase and 1.2.5) reflection phase. 2) The experts perceived that the instruction model was highest appropriate. Keyword: Learning Activities, Multi-user Interaction, Collaborative Learning, Collaboration Skills, Social Cloud, Programming, Cloud Computing. 1. Introduction Thailand has set a policy framework 2011-2020 for information and communications technology, according to the vision: "Information and communication technology is the driving force in bringing people to knowledge and wisdom of Thailand's economy. Thailand Bringing to sustainable growth, social equality" (Ministry of Information and Communication Technology, 2011). That means that Thailand will develop economic and social activities based on knowledge and intelligence, by providing opportunities for all citizens to participate equally in the development process, to contribute to a balanced and sustainable growth consistent with the strategy of the Ministry of Education, which is assigned to support teaching and learning through the use of information and communications technology to enhance the education of the country (National Economic and Social Development Board, 2011) (Pima, Odetayo, Iqbal and Sedoyeka, 2016). Its purpose is to enhance the capacity of the country by focusing on the development of the