Dynamic Time Warping: A Single Dry Electrode
EEG Study in a Self-paced Learning Task
Takashi Yamauchi, Kunchen Xiao, Casady Bowman
Department of Psychology
Texas A&M University
College Station, Texas, USA
takashi-yamauchi@tamu.edu
Abudullah Mueen
Department of Computer Science
University of New Mexico
Albuquerque, New Mexico, USA
mueen@cs.unm.edu
Abstract—This study investigates dynamic time warping
(DTW) as a possible analysis method for EEG-based affective
computing in a self-paced learning task in which inter- and intra-
personal differences are large. In one experiment, participants
(N=200) carried out an implicit category learning task where
their frontal EEG signals were collected throughout the
experiment. Using DTW, we measured the dissimilarity distances
of EEG signals between participants and examined the extent to
which a k-Nearest Neighbors algorithm could predict self-rated
feelings of a participant from signals taken from other
participants (between-participants prediction). Results showed
that DTW provides potentially useful characteristics for EEG
data analysis in a heterogeneous setting. In particular, theory-
based segmentation of time-series data were particularly useful
for DTW analysis while smoothing and standardization were
detrimental when applied in a self-paced learning task.
Keywords—DTW; Self-paced learning; Neurosky MindWave
I. INTRODUCTION
When Calvo and D’Mello [1] reviewed the state of the art
in affective computing research in 2010, emotion analysis
employing electroencephalography (EEG) was relegated to the
background: “Regrettably the cost, time resolution, and
complexity of setting up experimental protocols that resemble
real-world activities are still problematic issues that hinder the
development of practical applications that utilize these
techniques” (p. 26) [1].
Notable advances have been made in EEG-based analysis
since Calvo and D’Mello’s review primarily due to pioneering
work by [2-8]; however, the same problems still plague EEG-
based emotion analysis. Unlike face-based or voice-based
methods, collecting EEG signals in a natural setting is far more
complicated. Because many useful EEG features are time-
locked, stimulus presentation and response collection need to
be tightly controlled. A typical experiment consists of a brief
presentation of emotional stimuli (e.g., affective images taken
from the IAPS [9]) where participants’ EEG signals are
collected in an event-locked brief time-window [3]. Because
almost all EEG-based studies employ a within-subjects design,
one can come up with viable EEG features, but these features
are barely useful for emotion recognition beyond the same
person in the same task [10].
What analysis procedure can be applied in a self-paced
learning environment (e.g., intelligent tutoring systems) where
individual users interact with computers freely for a long
period (e.g., more than 10 minutes)? In an attempt to
investigate this questions, we employed dynamic time warping
[11] as a possible analysis method and examined its
applicability in a self-paced naturalistic learning environment
where EEG signals were collected continuously throughout the
experiment by a single dry electrode mobile device (Neurosky
Mindwave Mobile).
II. RELATED WORK
A. EEG-based affective computing
Complex human behavior, such as perception, object
recognition, motor coordination, attention, and emotion
expression and experience, results from synchronous
coordination between excitatory and inhibitory neurons in
cortical and subcortical areas of the brain [12]. For example, to
reach and grab an object by a hand, excitatory signals sent
from the primary motor cortex are modulated by inhibitory
signals from the basal ganglia to control thousands of muscle
fibers [13]. Likewise, in experiencing and expressing affects
and motivation, signals processed in the limbic system are
modulated by signals sent from the prefrontal cortex [14-16],
generating a variety of oscillatory interactions [12, 17].
These excitatory and inhibitory neural interactions license
complex nonlinear human behavior, giving rise to oscillatory
electrical signals on the scalp. As such, affective states, such as
temperament, personality and cognitive dissonance, are known
to be associated with EEG signals that are captured in frontal
lobe regions [18, 19].
Despite its compelling physiological basis, EEG-based
affective computing has not fully materialized due to the
following limitations: its data acquisition cost is prohibitively
high as compared to other affective computing methods using
facial expressions, voice, gaits, and cursor motion; EEG-based
studies require strict experimental settings where the
presentation of stimuli should be well marked and time-locked.
Due to these limitations, existing EEG studies in affective
computing are mostly conducted with a small number of
subjects (Ns < 20) in a restricted setting where emotionally
salient stimuli such as pictures, film or music clips, are shown
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2015 International Conference on Affective Computing and Intelligent Interaction (ACII)