RESEARCH ARTICLE
Social Value Induction and Cooperation in
the Centipede Game
Briony D. Pulford
1☯
*, Eva M. Krockow
1☯
, Andrew M. Colman
1☯
, Catherine L. Lawrence
1,2☯
1 Department of Neuroscience, Psychology and Behaviour, University of Leicester, Leicester, United
Kingdom, 2 School of Psychology, Bangor University, Bangor, Wales, United Kingdom
☯ These authors contributed equally to this work.
* bdp5@le.ac.uk
Abstract
The Centipede game provides a dynamic model of cooperation and competition in repeated
dyadic interactions. Two experiments investigated psychological factors driving cooperation
in 20 rounds of a Centipede game with significant monetary incentives and anonymous and
random re-pairing of players after every round. The main purpose of the research was to
determine whether the pattern of strategic choices observed when no specific social value
orientation is experimentally induced—the standard condition in all previous investigations
of behavior in the Centipede and most other experimental games—is essentially individual-
istic, the orthodox game-theoretic assumption being that players are individualistically moti-
vated in the absence of any specific motivational induction. Participants in whom no specific
state social value orientation was induced exhibited moderately non-cooperative play that
differed significantly from the pattern found when an individualistic orientation was induced.
In both experiments, the neutral treatment condition, in which no orientation was induced,
elicited competitive behavior resembling behavior in the condition in which a competitive ori-
entation was explicitly induced. Trait social value orientation, measured with a question-
naire, influenced cooperation differently depending on the experimentally induced state
social value orientation. Cooperative trait social value orientation was a significant predictor
of cooperation and, to a lesser degree, experimentally induced competitive orientation was
a significant predictor of non-cooperation. The experimental results imply that the standard
assumption of individualistic motivation in experimental games may not be valid, and that
the results of such investigations need to take into account the possibility that players are
competitively motivated.
Introduction
Cooperation and competition are the most quintessentially social forms of human behavior; in
fact, it is difficult to think of any significant class of social interactions that does not involve
cooperation or competition in some form. The Centipede game is an ideal tool for studying the
motivational bases of reciprocal cooperation, because it is a dynamic game that presents players
PLOS ONE | DOI:10.1371/journal.pone.0152352 March 24, 2016 1 / 21
OPEN ACCESS
Citation: Pulford BD, Krockow EM, Colman AM,
Lawrence CL (2016) Social Value Induction and
Cooperation in the Centipede Game. PLoS ONE 11
(3): e0152352. doi:10.1371/journal.pone.0152352
Editor: Kimmo Eriksson, Mälardalen University,
SWEDEN
Received: January 5, 2016
Accepted: March 11, 2016
Published: March 24, 2016
Copyright: © 2016 Pulford et al. This is an open
access article distributed under the terms of the
Creative Commons Attribution License, which permits
unrestricted use, distribution, and reproduction in any
medium, provided the original author and source are
credited.
Data Availability Statement: All relevant data are
within the paper and its Supporting Information files.
Funding: The research reported in this article was
supported by the Leicester Judgment and Decision
Making Endowment Fund http://www2.le.ac.uk/
departments/psychology/research/JDMSP/leicester-
judgment-and-decision-making-endowment-fund
(Grant RM43G0176) to BDP and AMC. The funders
had no role in study design, data collection and
analysis, decision to publish, or preparation of the
manuscript.
Competing Interests: The authors have declared
that no competing interests exist.