Published in the Proceedings of IEEE & ACM ISMAR 2002, September 30 - October 1, 2002, © 2002 IEEE 1
Augmented Urban Planning Workbench:
Overlaying Drawings, Physical Models and Digital Simulation
Hiroshi Ishii
John Underkoffler
Dan Chak
Ben Piper
Tangible Media Group
MIT Media Laboratory
{ishii, jh, chak, benpiper}@media.mit.edu
Eran Ben-Joseph,
Luke Yeung*
Zahra Kanji
Department of Urban Studies and Planning
Department of Architecture*
MIT School of Architecture and Planning
{ebj, lyeung, zahra}@MIT.EDU
Abstract
There is a problem in the spatial and temporal
separation between the varying forms of representation
used in urban design. Sketches, physical models, and
more recently computational simulation, while each
serving a useful purpose, tend to be incompatible forms
of representation. The contemporary designer is required
assimilate these divergent media into a single mental
construct and in so doing is distracted from the central
process of design.
We propose an Augmented Reality Workbench called
“Luminous Table” that attempts to address this issue by
integrating multiple forms of physical and digital
representations. 2D drawings, 3D physical models, and
digital simulation are overlaid into a single information
space in order to support the urban design process.
We describe how the system was used in a graduate
design course and discuss how the simultaneous use of
physical and digital media allowed for a more holistic
design approach. We also discuss the need for future
technical improvements.
1. Introduction – The Urban Design Process
Urban designers shape the construction of cities in order
to provide surroundings that are healthy, stimulating, and
sustainable. In doing so, they are faced with the challenge
of communicating their spatial concepts and ideas to the
broader public.
Three Forms of Representation in Urban Design
In order to express their vision, urban designers
commonly employ the following modes of representation
(Fig. 2):
• Drawings on sheets of papers (two-dimensional)
Hand-drawn sketches, scaled plans, diagrams, maps,
satellite photographs (drawn or printed)
• Physical Models (three-dimensional)
Physical scaled models of buildings and landscape.
• Digital Models in computers (two and three-
dimensional)
Digital models of buildings and landscape,
simulation models and analytical tools of light,
shadows, wind, and traffic flow.
By ‘triangulating’ between these multiple forms of
representation, we gain a more realistic sense of the site
and proposed urban design. Mitchell and McCullough
(1995) articulated the many different forms of
representation within a design process [7] (Fig. 3).
Note that each form of representation often remains
separated from the others in time, space and scale.
Drawings on a wall, physical models on a table, and
digital models in a computer screen are created and
displayed independently (Fig. 4).
Figure 1. Urban planning students using the Luminous
Table in the design studio.
two-dimensional three-dimensional
physical drawings on physical models
papers
digital digital models and computational
simulation & analysis
Figure 2. The three primary modes of representation
used in urban design.