Page 1 of 16 IAC-17-E5.3.1
68th International Astronautical Congress (IAC), Adelaide, Australia, 25-29 September 2017.
Copyright ©2017 by the International Astronautical Federation (IAF). All rights reserved.
IAC-17-E5.3.1
The Emerging Roles of the Observer on Human Space Missions:
Curated Autonomy through Boundary Objects
Dr. Tibor S. Balint
a
*, Prof. Paul Pangaro
b
Abstract
The roles of art, design, and architecture on long-duration human space missions could have deep, signiicant
impact on the functional capabilities of human environments in space, far beyond mere form and aesthetics. Yet,
today’s technology-driven paradigm of space design pays limited attention to “soft” disciplines that relate to artistic
and designerly modes of operations. This current worldview is governed by engineers and project managers. “Soft”
considerations are looked at as nice-to-have add-ons at the end of the project, dependent on resource availability.
While suficient for short missions, this unnecessarily constrained view of artistic and designerly modes must change
for long-duration missions, as the crew spends nearly 100% of their time inside a severely limited volume, in virtual
isolation. Thus, it becomes necessary for all the systems, usable objects, and artistic artifacts inside the habitat to
be connected to the goal of facilitating engaging interactions with the crew. Artifacts—as boundary objects in the
intersection of various disciplines—facilitate circular conversations between an observer (crew member) and the
environment of the spacecraft, and have many important functions. They provide emotional connections and comfort,
promote well-being, support autonomy, help thinking to evolve novel ideas, and aid discovery and entertainment.
When designing for experiences and interactions in space, artists, designers, and architects are able to look at artifacts
from the perspective of the crew as observers, and imagine a rich set of interactions through various aspects and
stages of the spacelight. As a result, these artifacts support the higher-level needs of the observer, beyond basic
physiological, psychological, and safety needs. They are designed for the well-being of the crew members, while
sustainably utilizing the habitat volume and resources. In this paper we systematically show how human-centered
roles and circular conversations between the observers and their environments can be incorporated into the culture of
designing for space travel through the involvement of artists, designers and architects, from an early stage of designing
the mission and its elements. This process is inclusive of the people who envision and create the environments and
user experiences, and those who experience, use, and evolve them. Making the case about the importance of these
considerations may help artists, designers, and architects to reframe the discourse of their contributions to space
exploration and, in effect, ind a stronger acceptance from the decision makers of a technology-driven human space
exploration paradigm.
Keywords: design, art, space habitat, human spaceflight, boundary objects, cybernetics
1. Introduction
In this paper we ask questions and discuss various
aspects of curated autonomy, and how it changes the roles
of the observers interacting with their environments.
Artist, designers, and architects may design boundary
objects in the intersections between their own disciplines,
and the cognitive domains of their intended users. In this
instance we address the case of the crew on long-duration
space missions. The autonomy of these boundary objects
are curated towards the needs of the crew. In turn, the
crew interacts with these artifacts, where the curated
autonomy allows them to enhance their experiences
beyond a singular predeined use, which is the typical
approach of today. Some of the boundary objects may
embody integrated digital content within a physical
artifact.
NASA’s technology driven paradigm does not readily
accommodate higher level crew needs, in reference to
Maslow’s Hierarchy of Needs (HoN) [1][2]. To include
these needs we have to move beyond today’s technology
paradigm, and augment it with other modes of operation.
This opens the potential for novel options, leading to
preferable outcomes. One possible approach is to include
designerly and artistic modes of operation, which we will
discuss through the optics of second-order cybernetics.
Within the aerospace enterprise art and design are
often associated with aesthetics, and considered as “soft”
disciplines. Such “soft” considerations are looked at
by engineers as nice-to-have add-ons at the end of the
project’s lifecycle, dependent on resource availability. In
comparison this worldview considers technology topics
a
Royal College of Art, Innovation Design Engineering, School of Design, Kensington Gore, London SW7 2EU,
United Kingdom, tibor.balint@network.rca.ac.uk
b
College for Creative Studies, Associate Professor & Chair of MFA Interaction Design, Detroit, Michigan, United
States of America, paulpangaro@pangaro.com
*Corresponding Author