JURNAL INFORMATIKA & MULTIMEDIA, Vol. 08, No. 01, Tahun 2016 29 Kusuma pISSN: 2252 – 486X eISSN: 2548–4710 INTERACTIVE DIGITAL STORYBOOK FOR INCREASING CHILDREN READING INTEREST OF INDONESIAN FOLKLORE Mohammad Farid Naufal 1 , Selvia F. Kusuma 2 Universitas Surabaya 1 , Politeknik Kediri 2 Jl. Mayor Bismo No. 27, Kediri Email : faridnaufal@staff.ubaya.ac.id 1 , mailbox.selvia@gmail.com 2 Abstrak— is very important for children but now children reading interest are decreasing, especially in Indonesian folklore. It happened because Indonesian folklore is written in traditional storybook version. If it continues to happen then children in the future will not know the histories of Indonesia. One way to increase children reading interest is introducing pictured storybook, but the traditional pictured storybook are not sufficient to increase children reading interest. In a growing era we can create a more interesting pictured storybook with implementing interactive digital storybook on android devices. Interactive means that children can interact to move the animated storybook characters. We assume that children interaction with interactive digital storybook can increase their enthusiasms in reading Indonesian folklore. To prove our hypothesis we conducted an experiment to 30 children. In the experiment, the children will read interactive digital storybook and traditional storybook after that we will see their responds. The result shows that interactive digital storybook can increase children reading interest of Indonesian folklore. Kata Kunci— Indonesian Folklore, Interactive Digital Storybook, Children Computer Interaction, Children Reading Interest. I. INTRODUCTION Indonesia is a big country and contains multicultural and multilanguage population. Indonesia has many interesting folklore story on each region. But children enthusiasm for reading Indonesian folklore are getting down. This is because the delivery of Indonesian folklore still lacking. If it continues to happen then children in the future will not know the histories of Indonesia. In fact, by reading folklore, it will increase children's knowledge of Indonesian cultures and histories. Based on nationally representative survey data 60% children ages 0-8 read 30 minutes per day [1]. In particular, it only 28% of children ages 8 and under have ever been read books on an electronic devices. Reading has many benefits for children to expanding their knowledge, developing their emotion, thinking and knowledge [2]. Pictured storybook is a book which tells a fiction story and it can be used as an entertainment or a tool to increase reading interest for children. From picture storybook children learn to understand their unknown words with visual referents via textual exposure to the words [3]. Traditional pictured storybooks that exist today are considered less attractive for children. It only contains boring static pictures. Children prefer to watch cartoon movies on television. Yet high reading interest is a useful thing for children. Traditional book reading is still more common than ebook reading although the growing of using electronic media such as computer tablet or smartphone in recent years [1]. The benefits of book reading could be introduced to almost via computers and have similar benefits comprehension as traditional storybook [4]. Because children are avid on electronical media [1] [5] [6] then they are increasingly exposed to picture storybooks through electronic devices such as DVD or e-books app on smartphone [7]. T parent in the U.S reported that electronical devices helped learning on their 6-month to 6-years children [8]. The interactive digital book has full benefits for vocabulary words has been shown in [9] [10] [11] [12]. Although using an interactive digital book are challenging for children such as operating mouse and keyboard on computer storybook [13], but the development of android touch screen devices can be potential to implement an easier interactive digital storybook. Children not only read the story in digital storybook but also can interact with the existing picture on it, such as moving the characters in the story by only touching it. Interactive digital storybook that tells the Indonesian folklore will increase reading interest for children. Research conducted by [14] applied the digital storytelling in Keong Mas story and applications that are used to build a digital storytelling is Adobe Flash CS3, Adobe Photoshop, and PaintTool SAI. Research conducted by [15] gives Indonesian folklore introduction to children. They see the reality of a lack of interest in children reading because of increasingly advanced technology. Media delivery of Indonesian folklore is transformed into interactive digital game. The design is aimed not only to attracting children to know the Indonesian folklore but also expected to make a habit of children playing game no longer have a negative impression. Research conducted by [16] developed an application locally named Tale folklore. This application run on iOS operating system environment. Although these applications run on the iOS, this app only supports on iPad. This application utilize the work Kakas UIKit, Cocos2d V2, Cocoa Touch, Box2D, Game Center, and Store Kit. This study aims to implement interactive digital storybook on android device which useful to increase children reading interest of Indonesian folklore. This study also aims to analyze that human computer interaction