The Ocean Game: Assessing Children’s
Engagement and Learning in a Museum
Setting Using a Treasure-Hunt Game
Abstract
The use of mobile interactive technology, in museum
settings, has the potential of providing young audiences
engaging and enjoyable learning activities. As museum
visitors are increasingly looking for entertaining
experiences inside museums, the dichotomy between
learning and entertainment is blurring. In this paper, we
present the Ocean Game, a treasure-hunt based mobile
game in which 9-10 years old children search and collect
a plethora of marine animals and learn about their key
characteristics in the context of the Natural History
Museum of Funchal (NHMF), Portugal. In this study, our
aim was to fuse engagement and entertainment by
offering a gaming experience in line with the learning
goals of the museum. To evaluate the overall enjoyment
and the information that was gained by the children, we
compared the performance of players that were engaged
with the Ocean Game with the performance of children
taking a traditional guided tour. Analysis of the data
supports our initial supposition, as children preferred to
explore and enjoy the museum space through a gamified
approach. Nevertheless, several shortcomings were
found in the informal learning aspects of the game.
Discussion and future work sections will tackle next steps
regarding these issues.
Author Keywords
Indoor location; proximity sensing; treasure-hunt
game; museums; children; learning; engagement.
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CHI PLAY'17 Extended Abstracts, Oct. 15–18, 2017, Amsterdam,
Netherlands © 2017 Association for Computing Machinery.
ACM ISBN 978-1-4503-5111-9/17/10…$15.00
https://doi.org/10.1145/3130859.3131435
Vanessa Cesário
Madeira-ITI, University of Porto
Portugal
vanessa.cesario@m-iti.org
Marko Radeta
Madeira-ITI
Portugal
marko.radeta@m-iti.org
Sónia Matos
Madeira-ITI
Portugal
sonia.matos@m-iti.org
Valentina Nisi
Madeira-ITI, University of Madeira
Portugal
valentina.nisi@m-iti.org