http://www.iaeme.com/IJCIET/index.asp 343 editor@iaeme.com
International Journal of Civil Engineering and Technology (IJCIET)
Volume 8, Issue 10, October 2017, pp. 343–349, Article ID: IJCIET_08_10_035
Available online at http://http://www.iaeme.com/ijciet/issues.asp?JType=IJCIET&VType=8&IType=10
ISSN Print: 0976-6308 and ISSN Online: 0976-6316
© IAEME Publication Scopus Indexed
A PEDAGOGICAL APPROACH FOR
ENGINEERING EDUCATION
K. Rajathi, R.Vinoth Kumar and G.Tamilmani
Department of Computer Science and Engineering,
Veltech Dr.RR & Dr.SR University
ABSTRACT
The objective of this effort is to incorporate various technologies into teaching
learning methods to improve the learning experience of students and also to fulfill the
teaching experience of faculty. The purpose of this research is also to explore the effects
of innovative teaching learning strategies based on the performance of student’s grade.
The experiment was done on the teaching of two courses of Computer Science and
Engineering, Data Structures and Computer Networks. This two courses are based on
the active learning paradigm in which students are engaged and participated actively
and misconception are identified in every classes. In traditional teaching methods
students are passive and there are no measures to find the attainment of minor outcomes
in every hours. To address these issues we proposed pedagogical approach, which
consists of Book Ends on Class Session for introducing core concepts of Data Structures
and Computer networks. This method allows to conduct activity during the content
delivery time.
Key words: Pedagogical Approach, Misconception, Data Structures, Active Learning.
Cite this Article: K. Rajathi, R.Vinoth Kumar and G.Tamilmani, A Pedagogical
Approach for Engineering Education, International Journal of Civil Engineering and
Technology, 8(10), 2017, pp. 343–349.
http://www.iaeme.com/IJCIET/issues.asp?JType=IJCIET&VType=8&IType=10
1. INTRODUCTION
A huge amount of research has been done about how the students shall learn. Students learn
enthusiastically when they perceive and do the activities by themselves, their learning is also
accelerated more when they implement. The students are also benefited when they apply their
knowledge and skills, in which they can test and debug their experiment, which is self-
exploration [1][2]. Thus helps the students to remember the contents because they practically
implementing it. Normally in the typical classroom environment the teachers are transmitters
and students are receivers, whatever the teacher says it is transfer to the students in the form of
knowledge[3][4]. In that only fraction of students will gain the knowledge and will try to think
and implement, rest others will just engage the class. Fig.1. shows the Traditional Teaching
Learning.