MovEye: Gaze Control of Video Playback
Extended Abstract
Jacek Matulewski
Institute of Physics, Nicolaus
Copernicus University (NCU)
Toruń, Poland
Interdisciplinary Technologies NCU
Toruń, Poland
jacek@phys.uni.torun.pl
Bibianna Bałaj
Faculty of Humanities NCU
Toruń, Poland
Centre for Modern Interdisciplinary
Technologies NCU
Toruń, Poland
bibianna@umk.pl
Ewelina Marek
Faculty of Humanities NCU
Toruń, Poland
emarek@umk.pl
Łukasz Piasecki
Dawid Gruszczyński
Mateusz Kuchta
student of informatics at Faculty of
Physics, Astronomy and Informatics,
NCU
Toruń, Poland
Włodzisław Duch
Department of Informatics, NCU
Toruń, Poland
Interdisciplinary Technologies NCU
Toruń, Poland
wduch@is.umk.pl
ABSTRACT
Several methods of gaze control of video playback were imple-
mented in MovEye application. Two versions of MovEye are almost
ready: for watching online movies from the YouTube service and for
watching movies from the iles stored on local drives. We have two
goals: the social one is to help people with physical disabilities to
control and enrich their immediate environment; the scientiic one
is to compare the usability of several gaze control methods for video
playback in case of healthy and disabled users. This paper aims to
our gaze control applications. Our next step will be conducting the
accessibility and user experience (UX) tests for both healthy and
disabled users. The long-time perspective of this research could
lead to the implementation of gaze control in TV sets and other
video playback devices.
CCS CONCEPTS
· Human-centered computing → Interaction techniques; ·
Applied computing → Health informatics;
KEYWORDS
gaze-control, eye tracking, gaze gestures, control of video playback,
motion disabled people
ACM Reference Format:
Jacek Matulewski, Bibianna Bałaj, Ewelina Marek, Łukasz Piasecki, Dawid
Gruszczyński, Mateusz Kuchta, and Włodzisław Duch. 2018. MovEye: Gaze
Control of Video Playback: Extended Abstract. In COGAIN ’18: Workshop on
Permission to make digital or hard copies of all or part of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed
for proit or commercial advantage and that copies bear this notice and the full citation
on the irst page. Copyrights for components of this work owned by others than the
author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or
republish, to post on servers or to redistribute to lists, requires prior speciic permission
and/or a fee. Request permissions from permissions@acm.org.
COGAIN ’18, June 14ś17, 2018, Warsaw, Poland
© 2018 Copyright held by the owner/author(s). Publication rights licensed to ACM.
ACM ISBN 978-1-4503-5790-6/18/06. . . $15.00
https://doi.org/10.1145/3206343.3206352
Communication by Gaze Interaction, June 14ś17, 2018, Warsaw, Poland. ACM,
New York, NY, USA, Article 4, 5 pages. https://doi.org/10.1145/3206343.
3206352
1 INTRODUCTION
Disabled people, who account for over 15% of the world’s pop-
ulation [World Health Organization and The World Bank 2011],
face various diiculties in daily activities. Particularly, the severely
motor-impaired individuals lose the ability to move and interact
with their environment. As a result, they often sufer from social
exclusion and in consequence fall into depression [Majaranta et al.
2012]. Therefore, it is essential to give them back the control over
the environment, enhance their ability to conduct daily activities
and interact with others, both in direct contact and by various
on-line communicators or social media. One of the methods to
overcome their communication barriers is the gaze communication
using eye trackers [Aoki et al. 2008; Donegan et al. 2009; Jacob 1991,
1993; Wilkinson and Mitchell 2014]. Thanks to them the disabled
individuals can gain control over the widely understood environ-
ment through steering power wheelchairs [Craig and Nguyen 2005],
remote control of TV-sets, or electrical adjustment of beds. For the
broader review of possible uses of eye tracking see [Majaranta
et al. 2012]. In addition, there are a number of applications of eye
tracking for personal-computer systems, including controlling the
mouse cursor by gaze [Gips and Olivieri 1996; Norris and Wilson
1997], gaze text entry techniques [Aoki et al. 2008; Bee and André
2008; Hansen et al. 2008, 2001; Howell Istance 2006; Huckauf and
Urbina 2008; Majaranta and Räihä 2002; Porta and Turina 2008;
Ward and MacKay 2002], communication systems [Galante and
Menezes 2012; Shell et al. 2003], web browsing [Juang et al. [n. d.];
Wassermann et al. 2012], games [Alkan and Cagiltay 2007; Almeida
et al. 2011; Isokoski and Martin 2007; Lin et al. 2004] and creative
works [Creed 2016]. However, most applications or websites are not
appropriately designed to meet the needs of disabled individuals
[Zajicek 2007]. Thus, it is common to design special graphical user