MovEye: Gaze Control of Video Playback Extended Abstract Jacek Matulewski Institute of Physics, Nicolaus Copernicus University (NCU) Toruń, Poland Interdisciplinary Technologies NCU Toruń, Poland jacek@phys.uni.torun.pl Bibianna Bałaj Faculty of Humanities NCU Toruń, Poland Centre for Modern Interdisciplinary Technologies NCU Toruń, Poland bibianna@umk.pl Ewelina Marek Faculty of Humanities NCU Toruń, Poland emarek@umk.pl Łukasz Piasecki Dawid Gruszczyński Mateusz Kuchta student of informatics at Faculty of Physics, Astronomy and Informatics, NCU Toruń, Poland Włodzisław Duch Department of Informatics, NCU Toruń, Poland Interdisciplinary Technologies NCU Toruń, Poland wduch@is.umk.pl ABSTRACT Several methods of gaze control of video playback were imple- mented in MovEye application. Two versions of MovEye are almost ready: for watching online movies from the YouTube service and for watching movies from the iles stored on local drives. We have two goals: the social one is to help people with physical disabilities to control and enrich their immediate environment; the scientiic one is to compare the usability of several gaze control methods for video playback in case of healthy and disabled users. This paper aims to our gaze control applications. Our next step will be conducting the accessibility and user experience (UX) tests for both healthy and disabled users. The long-time perspective of this research could lead to the implementation of gaze control in TV sets and other video playback devices. CCS CONCEPTS · Human-centered computing Interaction techniques; · Applied computing Health informatics; KEYWORDS gaze-control, eye tracking, gaze gestures, control of video playback, motion disabled people ACM Reference Format: Jacek Matulewski, Bibianna Bałaj, Ewelina Marek, Łukasz Piasecki, Dawid Gruszczyński, Mateusz Kuchta, and Włodzisław Duch. 2018. MovEye: Gaze Control of Video Playback: Extended Abstract. In COGAIN ’18: Workshop on Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for proit or commercial advantage and that copies bear this notice and the full citation on the irst page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior speciic permission and/or a fee. Request permissions from permissions@acm.org. COGAIN ’18, June 14ś17, 2018, Warsaw, Poland © 2018 Copyright held by the owner/author(s). Publication rights licensed to ACM. ACM ISBN 978-1-4503-5790-6/18/06. . . $15.00 https://doi.org/10.1145/3206343.3206352 Communication by Gaze Interaction, June 14ś17, 2018, Warsaw, Poland. ACM, New York, NY, USA, Article 4, 5 pages. https://doi.org/10.1145/3206343. 3206352 1 INTRODUCTION Disabled people, who account for over 15% of the world’s pop- ulation [World Health Organization and The World Bank 2011], face various diiculties in daily activities. Particularly, the severely motor-impaired individuals lose the ability to move and interact with their environment. As a result, they often sufer from social exclusion and in consequence fall into depression [Majaranta et al. 2012]. Therefore, it is essential to give them back the control over the environment, enhance their ability to conduct daily activities and interact with others, both in direct contact and by various on-line communicators or social media. One of the methods to overcome their communication barriers is the gaze communication using eye trackers [Aoki et al. 2008; Donegan et al. 2009; Jacob 1991, 1993; Wilkinson and Mitchell 2014]. Thanks to them the disabled individuals can gain control over the widely understood environ- ment through steering power wheelchairs [Craig and Nguyen 2005], remote control of TV-sets, or electrical adjustment of beds. For the broader review of possible uses of eye tracking see [Majaranta et al. 2012]. In addition, there are a number of applications of eye tracking for personal-computer systems, including controlling the mouse cursor by gaze [Gips and Olivieri 1996; Norris and Wilson 1997], gaze text entry techniques [Aoki et al. 2008; Bee and André 2008; Hansen et al. 2008, 2001; Howell Istance 2006; Huckauf and Urbina 2008; Majaranta and Räihä 2002; Porta and Turina 2008; Ward and MacKay 2002], communication systems [Galante and Menezes 2012; Shell et al. 2003], web browsing [Juang et al. [n. d.]; Wassermann et al. 2012], games [Alkan and Cagiltay 2007; Almeida et al. 2011; Isokoski and Martin 2007; Lin et al. 2004] and creative works [Creed 2016]. However, most applications or websites are not appropriately designed to meet the needs of disabled individuals [Zajicek 2007]. Thus, it is common to design special graphical user