BeHAVE: a Heatmap-based Audiovisual Representation of Personal Data
Sihwa Park
Media Arts and Technology,
University of California, Santa Barbara
sihwapark@mat.ucsb.edu
ABSTRACT
This paper presents BeHAVE, a web-based audiovisual
piece that explores a way to represent personal behavioral
data in a multimodal approach, by visualizing and sonify-
ing this data based on the form of a heatmap visualization.
As a way of typical visualization, it shows the location and
time records of the author’s mobile phone use as clustered
circles on an interactive map. In order to explore all of
the data sequentially in a short period, it also transforms a
year of data into sound and visuals based on a microsound
timescale. By suggesting this multimodal data representa-
tion as a means of revealing one’s personality or behav-
ior in an audiovisual form, BeHAVE attempts not only to
improve the perception and understanding of self-tracking
data but also to arouse aesthetic enjoyment.
1. INTRODUCTION
Sensing technology has been affecting our daily lives in
various aspects. In particular, mobile and wearable de-
vices have given rise to the Quantified Self (QS)
1
, a con-
ceptual movement of self-knowledge through numbers by
using self-tracking technology. In the era of QS, we can
easily quantify ourselves and our activities with the help of
self-tracking devices and applications. By looking at the
numbers about quantified ourselves, we might be able to
improve our mental or physical health and our performance
for an activity. However, the purpose of quantifying one-
self can be different in terms of making sense of data. In
this regard, a multitude of artists and researchers has been
trying to elicit sensations and evoke aesthetic curiosity by
representing data in diverse ways [1, 2, 3]. Visualization
can be a tool to help a person tell stories based on data
and make data perceivable for others. Data sonification
also can be used for the purpose of generating knowledge
about data by rendering it into sound. When these two
representations are combined, it can enhance the percep-
tion and understanding of data with multisensory stimuli.
From the perspective that aesthetics is about sensuous per-
ception, the multimodal data representation can be not only
pragmatic in terms of information design but also aesthetic
as a form of data art [4]. It means that we can not only dis-
cover the unexpected aspects of ourselves but also express
1
http://quantifiedself.com
Copyright: ©2018 Sihwa Park et al. This is an open-access article dis-
tributed under the terms of the Cre ative Com mons At tri bu tion Li cense 3.0
Un ported, which permits unrestricted use, distribution, and reproduction
in any medium, provided the original author and source are credited.
ourselves aesthetically through multimodal data represen-
tation or data art.
In this regard, a web-based audiovisual piece BeHAVE
(Behavioral data as Heatmap-based Audio-Visual Expres-
sion) explores a way of revealing one’s personality or be-
havior, which is potentially inherent in personal data, through
multimodal data representation. Based on the data set about
the author’s behavior of mobile phone use, which has been
collected over a year by using a self-tracking app, BeHAVE
visualizes and sonifies the geographic and temporal records
of the phone use on an interactive online map.
2. RELATED WORK
A variety of research has been conducted to visualize and
sonify temporal and geo-related data in a various way. iSon-
ic [5] sonifies georeferenced data to enable visually-impaired
people to discover trends of data with nontextual sounds al-
though it has only a practical purpose. COMPath [6] sug-
gests the musical sonification of geo-related data on an in-
teractive online map by generating sound via OSC or MIDI
messages. Foo’s Two Trains
2
sonifies income data along
with the New York City subway lines revealing income
inequality with sound and visuals. Rosli [7] explores the
possibilities of multimodal data representation through the
visualization and sonification of NASA’s lightning data,
based on the principles of Gestalt Psychology. Han and
Tiwari [8] also use a sonification technique to enhance the
perception of geographic and environmental data while vi-
sualizing the data in multiple ways.
Partially inspired by some of the works described above,
BeHAVE has a unique approach to combining a conven-
tional heatmap visualization with the form of data art by
presenting a temporal data exploration mode generating
abstract visuals and sound. It also focuses on personal
data as an attempt to depict one’s personality or behavior
in multimodal representation.
3. IMPLEMENTATION
3.1 Data Collection and Preprocessing
For obtaining phone use data, an active screen time track-
ing iPhone application ‘Moment’
3
has been used since
January 20, 2017. Basically, this app detects a phone pickup,
which means a phone use location and time when a user
turns his/her phone screen on, and calculates use duration
until the screen is turned off. It also gives simple statisti-
cal graphs of phone use data. The app exports all pickup
2
https://datadrivendj.com/tracks/subway
3
https://inthemoment.io