International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 12 | Dec 2018 www.irjet.net p-ISSN: 2395-0072 © 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 44 Virtual Vision for Blinds Sameet Sonawane 1 , Dhairya Patel 2 ,Akash Thomas 3 , Jigar Moradiya 4 , Pratiksha Maheshwari 5 , Jenson Jacob 6 1,2,3,4 SRKAY Consulting Group, Surat 5 La Net Team Software Solutions Pvt. LTD 6 Sitarambhai Naranji Patel Institute of Technology & Research Centre, Umrakh ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract:- As we know in this world in our daily life we see certain people with disability, among them one of the major issue is of loss of sight or blindness. By using the recent technologies we are trying to make a project which is affordable to the common people having loss of sight, to help them in their daily life by offering them a virtual vision to have a better real life experience. It will also help the people who are illiterate or unaware of place(tourists), who can’t understand the texts, written in front of them. Along with them, it can be helpful for auditory learners like students, for memorizing notes in creative way. The objective of our project is to assist them in multiple daily tasks using the advantage of wearable design format in the form of glasses. As a proof of concept this project presents many example applications like text recognition technology that can help reading from hard copy materials which will then be converted to speech which will be audible to the user with the help of ear buds attached to the glass. 1. INTRODUCTION 1.1 PROBLEM SUMMARY As we know in this world in our daily life we see certain people with disability, among them one of the major issue is of loss of sight or blindness, by using the most recent technologies we are trying to make a project which is affordable to the common people having loss of sight to help them in their daily life by offering them a virtual vision to have a better life experience. 1.2 AIM AND OBJECTIVES The objective of our project is to assist them in multiple daily tasks using the advantage of wearable design format in the form of glasses. As a proof of concept this project presents many example applications like text recognition technology that can help with reading from hard copy materials which will then be converted to speech which will be audible to the user with the help of ear buds attached to the glasses. The user will also be guided on how to click the perfect picture of the desired document or any hard copy to be read, the user will also be made aware about the surroundings, including human 1.3 PROBLEM SPECIFICATION For the Users like visually impaired persons, Audio learners, travelers and illiterate masses the following problems are specified below: Reading the sign. Boards and books Difficult for blind students for learning and understanding the text in the book For audio learners, learning the context from the book Crossing the roads for the blind people Understand the voice communications of foreign countries for travelers Understand the instructions, written in regional language for tourists Difficulties in reading texts written around them, for uneducated/illiterate people 1.4 Material/Tools Required Raspberry Pi Camera (input) Push Buttons Bread-board Portable Battery Earphone (output) Cables Sliding Button Wearing Glasses Internet connectivity module Casing for Pi Technical Specification for Rasberry pi : The Raspberry Pi is a low cost, credit-card sized computer that plugs into a computer monitor or TV and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python. It’s capable of doing everything you’d expect a desktop computer to do, from browsing the internet and playing high-definition video, to making spreadsheets, word-processing, and playing games. What’s more, the Raspberry Pi has the ability to interact with the outside world and has been used in a wide array of digital maker projects, from music machines and parent