VOL. 3, NO. 6, June 2012 ISSN 2079-8407
Journal of Emerging Trends in Computing and I nformation Sciences
©2009-2012 CIS Journal. All rights reserved.
http://www.cisjournal.org
930
Architectural Analysis of Multi-Agents Educational Model in Web-Learning
Environments
1
Majida Ali Abed Al_Asadi,
2
Yousif A. Al_Asadi,
3
H. A. Al_Asadi
1
Lecturer, Department of Textile and Clothing Technology, University of Moratuwa, Sri Lanka
1
Lecturer, Department of Computer Science, University of Tikrit, Iraq
2
Lecturer, Department of Econmic, University of Basra, Iraq
3
Lecturer, Department of Computer Science, University of Basra, Iraq
1
majida.alasady@gmail.com , ,
2
Yousif_alasadi@yahoo.com,
3
Hamid_alasadi@ieee.org
ABSTRACT
The article presents a structure for using intelligent multi-agents architecture for an educational system and internet teaching. In
this architecture, a model of multi-agents learning environments consists of: the domain model, the communication model and
the user model. They contain all the domain knowledge of the target application and the user's profiles. Reconceptualizing the
computer as a constructionist medium increases the computer's educational value by allowing the development and support of
communities of users. The communication model facilitates communication via more conventional media, but also enables the
communication of ideas through the creation and sharing of computational objects (e.g. agents and analysis tools). An agent
appears to be appropriate for the implementation of the major functions of intelligent training, support and teaching
environments by providing an environment for the definition and sharing of computational components, through the World
Wide Web.
Keywords: Artificially intelligent; Multi-Agent–Based e-earning Systems; conventional media; learning environments; the world wide web.
1. INTRODUCTION
Effective communication is a basis for teaching and
learning. The dialogue between student and teacher, and
between student and student, conveys experience,
knowledge, understanding, ideas, and so much more.
Application of artificially intelligent (AI) technologies to
teaching and learning, therefore, may not necessarily be a
solution to the problem of providing the kind of educational
experiences desired in today's society. Capturing both the
teacher's and student’s /pupil's experiences and knowledge
presents an ongoing challenge for AI researchers [1]. The
types of knowledge that can be represented, and how best to
represent that knowledge, continue to be the foci of AI
research. The ability to measure any success or failure of AI
applications depends on how one defines intelligence, and
artificial intelligence. It becomes even more difficult as the
definitions themselves continue to evolve. The tutoring test
contended that acting intelligent is intelligent. A formal,
working definition of AI was coined by some researchers [2]
as "Learning to do and learning to understand: a lesson and a
challenge for cognitive modeling". A more recent definition
defines AI as "the study of the computations that make it
possible to perceive, reason, and act". Research into human
learning and cognitive science is a force that continues to
reshape our definition of human intelligence, and our
definition of artificial intelligence.
Distance education is the practical subset of
education that deals with instruction in which distance and
time are the criteria attributes; that is, student and teacher
(and other students) are separated by distance and/or time,
opening up more opportunities to learn through computers,
with computers, and from computers [3]. Generally, the
focus of distance education has been on using the computer
primarily as a communication tool (learning through
computers). The "computer-as-mind tool" approach suggests
that working with a computer, in an authentic task, acts as a
stimulus for learning (learning with computer) [4]. Despite
criticism of the “teacher-in-the-box”, efforts to improve the
humanness and adaptivity of our interactions with computers
will likely improve our ability to learn from them. We have
only begun to achieve the critical mass of interface
technologies needed to make the computer an intelligent
partner in instruction. Work on the development of
intelligent agents attempts to produce software that acts as
an intelligent assistant. Some intelligent agents feature a
conversational component that has a human visage and
displays facial gestures in essence displaying personality or
character. The work of [5] shows that humans use social
rules as they interact with computers. As we combine these
capabilities with natural language understanding and the
ability to process "spoken speech," the computer approaches
the role of partner in a conversation rather than a questioner
or simple conditional decision maker.
These streams converge in the need for a definition
of interactivity, both in distance learning through computers
as communication tools and in intelligent instructional
systems where we learn from the computer tutor/teacher.
The intent of this article is to provide an
architectural analysis of interactivity, with the goal of
constructing intelligent multi-agents learning environments