MEDICAL EDUCATION
Using Computer-Based Interactive Imagery Strategies for
Designing Instructional Anatomy Programs
M.K. KHALIL,
1
*
C.H. LAMAR,
2
AND T.E. JOHNSON
1
1
Learning Systems Institute, Florida State University, Tallahassee, Florida
2
Department of Basic Medical Sciences, Purdue University, West Lafayette, Indiana
In an effort to design and implement effective anatomy educational programs, this study was
conducted to evaluate students’ perceptions toward using two computer-based self-directed
instructional modules (e.g., digestive system and canine skull) that were designed utilizing
interactive imagery strategy for teaching and learning veterinary anatomy. Sixty-eight fresh-
men veterinary students and one graduate student participated in this study. Open-ended and
close-ended questionnaires were administered to evaluate the utilization of computer-based
interactive imagery strategy in developing anatomy instructional programs, and to collect data
about the students’ perceptions toward the use of interactive images in teaching and learning
of anatomy. Means and standard deviations were calculated and analyzed for close-ended
items. The open-ended questionnaire items were analyzed to identify shared patterns or
themes in the students’ experience after using the two instructional anatomy modules.
Students reported positive attitudes toward the interactive imagery strategy used in the
development of computer-based anatomy modules. Based on our findings, this study outlines
the characteristics of effective instructional images that will serve as guidelines for the
preparation and selection of anatomical images, as well as, how to utilize these images to
develop computer-based instructional anatomy programs. Students perceived interactive
imagery as an effective design strategy that helped them learn anatomical concepts. Clin.
Anat. 18:68 –76, 2005. © 2004 Wiley-Liss, Inc.
Key words: imagery strategy; anatomy education; computer-based learning
INTRODUCTION
The time, societal pressure, and cost associated with
cadaver dissection have led to the modification of the
traditional anatomy curriculum. Many anatomists are
shifting their focus toward student-centered learning of
anatomy. In an effort to address these problems, teach-
ing anatomy using computer-assisted instruction has
been introduced into the traditional curriculum (Jones et
al., 1978; Zirkel and Zirkel, 1997; Levine et al., 1999;
Barco et al., 2000; Carmichael and Pawlina, 2000).
A national survey indicated that most medical
schools in the United States and Canada have the
desire and need to use computerized technology to
teach anatomy (Collins et al., 1994). Computerized
alternatives were seen as useful supplements that
complement dissection. A review of the research cov-
ering the technological alternatives to actual dissec-
tion in anatomy instruction suggested that these tech-
nological alternatives have not reached their
interactive potential in terms of instructional efficacy
(Zirkel and Zirkel, 1997). Although the application of
educational technologies in teaching anatomy has re-
ceived considerable attention, research on strategies
for instructional design has been minimal.
West et al. (1991) described imagery as the mental
visualization of objects, events and arrays, and it rep-
resents a major pathway by which knowledge is stored
in the mind. Imagery strategy, on the other hand, is a
multipurpose approach to delivering varying forms of
information, and when combined with other instruc-
tional strategies, it accommodates a diversity of learn-
*Correspondence to: Dr. Mohammed Khalil, Learning Systems
Institute, Florida State University, 2000 Levy Ave, Suite 320,
Tallahassee, Florida 32310-2573. E-mail: mkhalil@lpg.fsu.edu
Received 8 September 2003; Revised 29 February 2004; Accepted
27 April 2004
Published online in Wiley InterScience (www.interscience.wiley.
com). DOI 10.1002/ca.20049
Clinical Anatomy 18:68 –76 (2005)
© 2004 Wiley-Liss, Inc.