EME 18 (1+2) pp. 43–55 Intellect Limited 2019
Explorations in Media Ecology
Volume 18 Numbers 1 & 2
© 2019 Intellect Ltd Article. English language. doi: 10.1386/eme.18.1-2.43_1
www.intellectbooks.com 43
ABSTRACT
By applying Marshall McLuhan’s tetrad, this article proposes and responds to
the question, ‘[h]ow does mixed reality change and create social environments?’.
Historical examples of media as tools and modes of experience are described and
assessed in order to reveal traces of the old and the ancient found in mixed real-
ity. These examples include the Palais de l’electricité of 1900 and the medieval
palimpsest. The article concludes with the argument that mixed reality foretells a
new age of consumption.
Seeing something new: Joining of the virtual and the actual
The virtual is now a central principle for organizing individual life, most
significantly for the domains of politics, business and consumption. It has
become a means by which knowledge and being are understood. Using virtual
simulations, insurance companies generate and respond to new knowledge
about changing risk levels. Virtual worlds, including Second Life, allow users to
assume new social roles and identities, to ‘become’ someone else. However,
the virtual is not a new category. Religious ritual from time immemorial has
been a virtual experience because it is liminal, a state of becoming.
To locate virtual worlds in context with other media, the virtual may be
distinguished from the actual, the abstract from the concrete and the hyperreal
KEYWORDS
mixed reality
McLuhan’s tetrad
new media
palimpsest
media history
Aura
MARCO ADRIA
University of Alberta
Reading the grand palimpsest
of mixed reality