Evaluation of Yasmine’s Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories Mara Dionisio 1( ) , Mary Barreto 1 , Valentina Nisi 1 , Nuno Nunes 1 , Julian Hanna 1 , Bianca Herlo 2 , and Jennifer Schubert 2 1 Madeira-ITI, University of Madeira, Campus da Penteada, 9020-105 Funchal, Portugal {mara.dionisio,mary.barreto,julian.hanna}@m-iti.org, {valentina,njn}@uma.pt 2 Design Research Lab, Berlin University of the Arts, Berlin, Germany {bianca.herlo,Jennifer.schubert}@udk-berlin.de Abstract. This paper describes Yasmine’s Adventures, a location aware multi‐ media story designed as a location based service for a museum. Yasmine’s Adventures follows a young local girl (Yasmine) through a series of short animated adventures, tailored specifically to engage visitors in exploring the rela‐ tively neglected streets of the area in which the museum is situated. Yasmine’s perceptions of the landmarks, identified by community members themselves, reflect the real concerns of the community. Results from the evaluation of the user’s experience suggest location connection and perception changes when loca‐ tive media narratives include learning, understanding and discovery elements. Keywords: Location based services and experiences · Mobile socially driven storytelling · Interactive narrative · Digital storytelling · Location aware virtual reality · Urban computing 1 Introduction This paper describes Yasmine’s Adventures (YA), a location aware multimedia story (LAMS) that leverages on urban computing strategies to create an interactive trail across the landscape surrounding the Jewish Museum in Berlin. YA was created with the goal of challenging and engaging visitors of the museum to explore the adjacent and relatively neglected streets of the area in which it is situated. The motivation for this work is that the conscious layering of space and narrative provides a compelling, immersive expe‐ rience with the power to reveal a community that is often overlooked. Through the YA interactive story the audience follows the adventures of a free- spirited local girl named Yasmine as she sneaks away from her class field trip to the museum and attempts to walk home alone. The story is delivered through a mobile application that combines the finding and capturing of visual cues around the neigh‐ bourhood with the delivery of a sequence of short animations tailored specifically to the © Springer International Publishing Switzerland 2015 H. Schoenau-Fog et al. (Eds.): ICIDS 2015, LNCS 9445, pp. 251–258, 2016. DOI: 10.1007/978-3-319-27036-4_24