Session M1A
1-4244-0257-3/06/$20.00 © 2006 IEEE October 28 – 31, 2006, San Diego, CA
36
th
ASEE/IEEE Frontiers in Education Conference
M1A-1
Special Session - Incorporating Values: A User-
Oriented Approach to Curriculum Design
Mark Somerville, John Geddes, Benjamin Linder, Ozgur Eris and Jonathan Stolk
Olin College, Olin Way, Needham MA 02492 mark.somerville@olin.edu
Abstract – Curriculum development efforts often focus on
delineating content within associated constraints: “How
can I/we best design a course to cover a set of topics in the
time available?” Such an approach is clearly productive,
but it can easily lose sight of the people involved and their
values. In this interactive session we will explore the
importance of being explicit about the people participating
in learning experiences. We will do this by introducing the
use of user-oriented design techniques in curriculum
design, and by involving participants in aspects of these
techniques.
Index Terms – Curricular design, user-oriented design,
student-centered, values
INTRODUCTION
Engineering educators who wish to develop curricula are
fundamentally engaged in a design activity. However, as has
been previously observed, engineering educators often fail to
apply their own training in design processes to curriculum
development [1]. This happens for a variety of reasons. First,
curriculum design tends to be highly operational – as
instructors, we operate under significant time pressures.
Second, in many cases, curriculum design is conducted at the
individual level, reducing both the need and the pressure to
employ design methodologies. Finally, as educators, we often
believe we know the answer before we begin – engineering
educators have typically thrived in traditional educational
settings, and so the natural working assumption for the
individual is often, “what worked for me…” As a result of
these pressures, formal design processes are rarely employed,
and design iteration occurs from semester to semester (“This
didn’t work last time, maybe next time I’ll…”).
When educators do employ design methodologies, the
approach is often highly focused on the design object e.g., the
course, the organization of content covered by the course, or
the nature of the experiences within the course. For example,
design of integrated experiences often start with identification
of the subject matter that must be covered in the course, and
the curricular design revolves around how to organize that
subject matter, what experiences will best allow learners to
attain command of the subject matter, and how this attainment
will be assessed [1]. Similar conclusions can be drawn from
the recent review of the publication record in the Journal for
Engineering Education [2].
Part of the design process must, of course, deal with such
focused, concrete questions (“What goes in the course?” “How
is this course responsive to different learning styles?” “What
learning outcomes do I hope to achieve?”). However, at
times, such analytical approaches can obscure the need for
empathy in the curriculum design process. Fundamentally,
one designs curricula for people [3]. The product of a
curricular design activity must not only meet constraints
imposed by resource limitations and content requirements; it
must also be responsive to the values, attitudes, and needs of
the “users” (both students and instructors). Educators are
intuitively aware of this, but do not always formally
acknowledge it in their practice. In this session, we will
explicitly explore curricular design from a user-oriented
perspective, which begins not with the design constraints and
the desired outcomes, but with the students and the instructors.
Identifying user needs is an important part of user-
oriented design. However, sole attention to needs can still
permit operational, object-oriented thinking to dominate.
Therefore, we emphasize addressing user values in an effort to
promote more holistic, strategic thinking. We believe this
change in emphasis can help educators shift away from
“rearranging the boxes” of curricula to making more dramatic
change. Of course, these distinctions hinge on one’s working
definitions of values and needs, which we will establish at the
beginning of the session.
GOALS OF THE SESSION
Our broad goals are to expose educators to user-oriented
design thinking and to encourage them to explicitly
incorporate it into their curriculum design efforts. Our goals
for the session are 1) to introduce participants to a student-
centered approach to designing curricular components that
takes values into account, 2) to practice identifying student
values and analyzing curricular components through
techniques such as persona creation, and 3) to begin to make
explicit the collective values that currently shape curriculum
efforts so as to make future curriculum development more
intentional with regard to values.
SESSION CONTENT AND AGENDA
This session will include a brief introduction, followed by
several distinct activity periods. The introduction will provide
participants with an overview of user-oriented design
processes as applied to product design and as applied to
curriculum design. This introduction will familiarize the
audience with the broader context and background of the
techniques used later in the session.