Versioning Worlds: Digital Histories, Temporalities,
and Change
Noel Brett, McMaster University, Ph.D. Candidate
Andrew Groen, Independent Scholar
Krista-Lee Malone, University of Wisconsin-Madison, Faculty Associate
Cody Mejeur, University at Buffalo, Visiting Assistant Professor
Josh Rivers, University of Wisconsin-Milwaukee, Ph.D. Candidate
PANEL ABSTRACT
As virtual worlds in video games arose and quickly established themselves, questions surrounding
digital platforms captured anthropological attention. Researchers such as Boellstorff (2008), Malaby
(2009), Nardi (2010), Pearce (2009), and Taylor (2006) gave us ethnographic glimpses into the daily
workings of life amongst the pixels, asking what it means to be virtual, to create, to be a team, to
share, and to watch your world die. This panel continues to expand upon this work by focusing
specifically on the dynamism of virtual worlds as ever-changing sociotechnical spaces with multiple
temporalities. Notably, virtual worlds are subject to versioning—digital objects are recreated and
reconstructed with each new release. Although these versions are often fashioned as technological
updates, the changes invested in digital platforms often reshape user experience, gameplay, and the
visual landscape of the digital space.
This panel proposes we understand a virtual world as we do the actual: as complex, processual, and
indeterminant. In looking at multiple facets of virtual worlds, be it the versioning implicit in the
labeling of Final Fantasy XIV expansions as 3.0, 4.0, or 5.0, the shifting affordances of bodies over
time in VRChat, or the death of a virtual world’s creator, this panel explores the multiplicitous ways in
which virtual worlds change over time.
In doing so, the panelists encounter similar questions: why should the understandings of virtual
worlds remain fixed in particular moments in time? How have the surrounding communities
influenced the requirement for alterations of digital platforms? And, how do they change our
interactions and sociality? With this, this panel seeks to extend the study of virtual worlds in games in
ways that give nuanced understandings of their histories, evolutions, and present temporalities.
The panel will begin with Malone’s presentation, titled, “Nothing Lasts Forever Online: A Look at
Endings and Failures Beyond Player Perspectives,” wherein she explores the notion that the social
spaces that live within digital spaces and the companies that create them do not last forever, noting
that they are ephemeral and precious. Malone remarks, by means of her ethnographic industry work,
how quickly everything changes and how suddenly it can all disappear when the company she worked
for went under and Talking Island (紐約說話島) was shuttered. The presentation ultimately focuses
on endings and failures to continue a line of inquiry (Pearce 2008, Márquez 2013, Consalvo and Begy
2012) that can sometimes be uncomfortable but is crucial to a holistic understanding of the
intersection between design and sociality within and around virtual spaces.
After Malone, Josh Rivers will present, “The Versioning of Final Fantasy XIV: An -Emic
Perspective.” Drawing on a year of ethnographic data from the virtual world of Final Fantasy XIV,
Rivers uses M’Charek’s (2014) concept of the folded object as a lens for examining the explicit
versioning language of FFXIV in its labeling as 3.0, 4.0 and 5.0. This analysis, in turn, makes evident
the multiple temporalities and histories that are often folded in on one another to create singular
temporal objects in the form of virtual worlds. Ultimately, the presentation aims to shed light on the
processes of change present across digital platforms as they are erased within said folded objects.
Following Rivers, Andrew Groen will present the methodology underlying Empires of EVE. The
virtual world EVE Online has been host to an entirely player-driven history unlike any other in the
Proceedings of DiGRA 2020
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