Research Article
Measurement of Objective Video Quality in Social Cloud Based on
Reference Metric
Sajida Karim ,
1
Hui He ,
1
A. R. Junejo,
2
and Mariyam Sattar
3
1
School of Computer Science and Technology, Harbin Institute of Technology, Harbin, China
2
School of Control Science and Control Engineering, Harbin Institute of Technology, Harbin, China
3
Department of Mechanical Engineering, Institute of Space Technology, Islamabad, Pakistan
Correspondence should be addressed to Hui He; hehui@hit.edu.cn
Received 20 June 2019; Revised 24 October 2019; Accepted 26 November 2019; Published 13 January 2020
Academic Editor: Jun Cai
Copyright © 2020 Sajida Karim et al. is is an open access article distributed under the Creative Commons Attribution
License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is
properly cited.
is paper explores the objective of the present video quality analysis (VQA) and measures the full reference metrics keeping in
view the quality degradation. During the research work, we conduct experiments on different social clouds (SCs) and low-quality
videos. Selected videos are uploaded to SC to assess differences in video service and quality. WeChat shows that the average of all
videos (Avg 100), peak signal-to-noise ratio (PSNR), has no impact on other indicators. erefore, we believe that WeChat
provides the best video quality and multimedia services to their users to meet Quality of Service (QoS)/Quality of
Experience (QoE).
1. Introduction
At present, the number of social clouds (SCs) has exceeded
the number of multimedia services, and the number of users
joining the SC has also increased dramatically. is is be-
cause video access from the cloud such as video on demand
(VOD), online video gaming, streaming multimedia, In-
ternet protocol television (IPTV), video conferencing, and
social networking has been widely used all over the world.
ese multimedia applications and services are now com-
monly implemented in various fields, including scientific
and educational sectors (e.g., multimedia presentations)
[1, 2].
Multimedia service providers (MSPs) devise various
approaches and techniques to provide a better QoE that is
diversely improved by the user experiences. e users can
easily access the QoS from the commercial or noncom-
mercial cloud servers. erefore, the quality of multimedia
services is more critical to the designs and deployed by any
networks and services [3].
Users have always high expectations and demands for
qualities of video. During the video transmission and online
streaming, a single video may experience jitter or additional
noise by uploading/downloading of videos on the cloud
because the SC compresses the original video and reduces
the storage size that automatically affects the video quality
[4, 5].
e unnecessary noise increases the problem for MSP
and reduces the provision of high definition (HD), high-
quality video services agreeing to the user demands.
However, QoE and QoS are two modalities in multimedia
societies and are highly interconnected to ensure the reli-
ability of quality assessment (QA) that promises to provide
QoS and improve the user QoE. Generally, QoE refers to the
user factors, i.e., enjoyment, feelings, and satisfaction, while
QoS refers to the performance of multimedia applications
and networks, e.g., performance, responsiveness, and
availability. Quality of Experience is further subcategorized
into subjective and objective QoE. Subjective QoE is carried
out by surveys (e.g., scale rate, interviews, and question-
naires). Objective QoE, on the other hand, carries out hu-
man physiological tests (e.g., MRI and EEG) and measures
QoS data or technical parameters (e.g., cost, resolution,
frame, and sampling rates) [4–6].
Hindawi
Wireless Communications and Mobile Computing
Volume 2020, Article ID 5028132, 13 pages
https://doi.org/10.1155/2020/5028132