Presenting Your Products in Virtual Reality:
Do not Underestimate Cybersickness
Kai Israel
1
, Christopher Zerres
1(&)
, Dieter K. Tscheulin
2
,
Lea Buchweitz
1
, and Oliver Korn
1
1
University of Applied Sciences Offenburg,
Badstrasse 24, 77652 Offenburg, Germany
christopher.zerres@hs-offenburg.de
2
University of Freiburg, Platz der Alten Synagoge, 79085 Freiburg, Germany
Abstract. For e-commerce retailers it is crucial to present their products both
informatively and attractively. Virtual reality (VR) systems represent a new
marketing tool that supports customers in their decision-making process and
offers an extraordinary product experience. Despite these advantages, the use of
this technology for e-commerce retailers is also associated with risks, namely
cybersickness. The aim of the study is to investigate the occurrence of cyber-
sickness in the context of the customer’s perceived enjoyment and the perceived
challenge of a VR product presentation. Based on a conceptual research
framework, a laboratory study with 533 participants was conducted to determine
the influence of these factors on the occurrence of cybersickness. The results
demonstrate that the perceived challenge has a substantially stronger impact on
the occurrence of cybersickness, which can only be partially reduced by per-
ceived enjoyment. When realizing VR applications in general and VR product
presentations in particular, e-commerce retailers should therefore first minimize
possible challenges instead of focusing primarily on entertainment aspects of
such applications.
Keywords: Cybersickness Á Virtual reality Á Product presentation Á
User experience
1 Introduction
In the last few years, virtual reality (VR) has become a very important instrument for
companies to present their products in e-commerce. VR provides unique visualization
possibilities and gives users the feeling of being in a different place. Especially in
industries where products are dif ficult to evaluate by consumers prior to purchase, VR
can support consumers during their decision-making process [1]. For example, large
hotel chains such as Marriot and Hilton are already presenting hotels with VR. As with
games, product presentations in VR provide an enjoyable user experience that awakens
curiosity and challenges the potential guest [2]. Current study results show that modern
VR applications for product presentation are suitable for both apparel retailing [3] and
the tourism industry [4], and that they support customers in product assessment. Fur-
thermore, it has been shown that consumers would purchase a virtual reality system if
© Springer Nature Switzerland AG 2019
F. F.-H. Nah and K. Siau (Eds.): HCII 2019, LNCS 11588, pp. 206–224, 2019.
https://doi.org/10.1007/978-3-030-22335-9_14
christopher.zerres@hs-offenburg.de