Challenges of Close-Range Underwater Optical
Mapping
Ricard Prados, Rafael Garcia
Computer Vision and Robotics Group
University of Girona, Girona, 17001 Spain
Email: {rprados, rafa}@eia.udg.edu
Javier Escart´ ın
´
Equipe de G´ eosciences Marines
CNRS/IPGP UMR7154
75238 Paris, France
Email: escartin@ipgp.fr
L´ aszl´ o Neumann
Computer Vision and Robotics Group
University of Girona, Girona, 17001 Spain
ICREA, Barcelona, 08010 Spain
Email: lneumann@eia.udg.edu
Abstract—Underwater optical mapping often involves the use
of image mosaicing techniques. High quality mosaicing requires
the application of blending methods to achieve continuous and
artifact-free mosaics. Image blending has a dilated history of over
three decades in the terrestrial and aerial fields. Unfortunately,
the nature of the underwater medium adds additional difficulties
to the mosaicing and blending tasks. In this paper a survey
of the blending methods is given, focusing the attention on
its applicability to underwater mosaicing. Image acquisition
is performed by Autonomous Underwater Vehicles (AUVs) or
Remotely Operated Vehicles (ROVs) in the deep ocean, a medium
with aggressive light absorption and disrupting scattering effects
that requires of the use of artificial lighting. A comprehensive
comparison of the basic features and limitations of some of the
most important existing blending techniques is presented. The
goal is the generation of seamless and visually pleasant large
area photo-mosaics of the seafloor, free from double contouring,
ghosting and other disturbing and common blending artifacts.
I. I NTRODUCTION
High resolution optical imaging provides scientists (e.g.,
archeologists, geologists, biologists, among others), with ac-
curate and rich visual information of the ocean seafloor.
Object measurement, monitoring and terrain prospection are
among the tasks which can be performed based on underwater
photographs.
Despite increased resolution of nowadays electronic still
cameras, underwater regions of interest are usually too ex-
tensive to be covered with the required level of detail on
a single shot. Furthermore, due to light attenuation, seafloor
images should be acquired at short range in order to minimize
its impact. Consequently, several images should be merged
in order to obtain a picture that covers the whole surveyed
area. Moreover, this approach needs to deal with additional
difficulties such as non-uniform illumination, light scattering
and moving objects (see Fig. 1). All these effects cause strong
visual artifacts when several images are stitched together to
form a photo-mosaic.
Image blending techniques are widely used in indoor and
outdoor contexts in order to generate seamless panoramas.
Most of the conventional algorithms work on the basis of a
still camera with rotation and negligible translation between
images. In the underwater medium the phenomena described
above constrain the acquisition range to a few meters over the
seafloor, commonly using artificial light sources, which leads
to illumination artifacts but also to geometrical problems such
as parallax even when the 3D relief of the seabed is small.
Despite the existence of 3D reconstruction methods intended
to underwater imagery [1], [2], [3], which allow avoiding
parallax issues, those ones cannot be applied when the overlap
between images is small. That is the case of the datasets
used in this work, acquired by autonomous or teleoperated
vehicles equipped with still cameras that are synchronized
with stroboscopic flashes as lighting sources. The stroboscopic
light requires about 10 seconds to recharge and shot, due to its
high level of power, restricting this time interval the maximum
acquisition rate.
Quality blending is important inasmuch as a scientist can
significantly improve its visual analysis and data interpretation
when working with a continuous and uniform high resolution
photo-mosaic instead of a simple sequence of stitched images,
i.e., a non-blended mosaic, or the individual images.
Besides the image quality of the mosaic, the size of the
data to process, concerning picture size and number of pic-
tures, is another challenge by itself. The large photo-mosaic
dimensions affects not only its processing time but also the
computer memory management during its processing, requir-
ing a tailored strategy for the agile processing and visualization
of the results.
The aim of this work is to review the current image blending
techniques aimed at mosaicing. We point out their capabilities
and weaknesses when applied in the underwater medium.
The target of the study is to develop an adequate processing
pipeline to deal with huge and challenging underwater image
sequences in order to build high quality large scale photo-
mosaics of the seafloor.
II. STATE- OF- THE-ART BLENDING APPROACHES
A. Literature Review
The basic principles of image blending where established
four decades ago [4] and include two main concepts which
drive to two algorithm groups [5]: transition smoothing and
optimal seam finding. On the one hand, transition smoothing
methods [6], [7] fade the images along a common overlapping
region in order to minimize the visibility of the seam. On
the other hand, optimal seam finding algorithms [8], [9]
focus on computing the joining boundary which reduces in
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