Research Paper
The International Journal of Indian Psychology
ISSN 2348-5396 (e) | ISSN: 2349-3429 (p)
Volume 8, Issue 1, DIP: 18.01.095/20200801
DOI: 10.25215/0801.095
http://www.ijip.in | January- March, 2020
© 2020, S Kaur; licensee IJIP. This is an Open Access Research distributed under the terms of the Creative
Commons Attribution License (www.creativecommons.org/licenses/by/2.0), which permits unrestricted use,
distribution, and reproduction in any Medium, provided the original work is properly cited.
Effects of online games on the personality of adolescents
Simran Kaur
1
*
ABSTRACT
The objective of this research is to see the effect of online games on the personality of
adolescents. The data of this study was obtained by the Internet Gaming Disorder Scale –
Short Form 9 (IGD – SF9) (Pontes & Griffiths, 2015) and Big Five Inventory (BFI)
(Rammstedt & John, 2007) and a demographic information form. A sample of 500
adolescents (between the ages of 13 to 19) participated in the study. The study was conducted
in a school in Delhi/NCR. For testing the significant difference in the personality of
adolescents who play online games, a t-test was conducted. To ascertain if there was any
major difference in the personality of adolescents with respect to gender, one-way ANOVA
was used. Throughout analyses of data, it was found that there was a significant difference in
the level of agreeableness and conscientiousness among participants who play online games.
With participants having a low risk of IGD scoring higher than participants with a high risk
of IGD on agreeableness. Whereas, it was also found that there is a significant difference in
conscientiousness with respect to gender and IGD. And a significant difference in
neuroticism with respect to gender only. But the interaction between gender and IGD shows
significance.
Keywords: Personality, Online games, Adolescents
As the penetration of the internet grew many folds in the last decade, online gaming is a
recent phenomenon that has caught the fancy of the generation. These days children invest
most of their time on the computer, mobile phones, tablets, television, and playing online
games. Online games have become a staple in everyday life. Playing online games has many
adverse effects on both the physical and mental health of children and adults. Online gaming
is common among adolescents. According to research, online gaming is a widely enjoyed
activity among adolescents. It has been measured that there are roughly five million online
gamers worldwide, and this number is growing steadily (Chan and Vorderer,2006). Online
gaming these days allow the players to be in contact with the other players around the world.
Online gaming not only affects physical and mental health, but it has been proposed in
research that over indulgent in online gaming can affect social lives, lessen community
involvement and notably affect the health of the player (William, Yee, & Caplan, 2008).
1
Research Scholar, Amity Institute of Psychology and Allied Sciences, Amity University, Noida, India
*Responding Author
Received: March 5, 2020; Revision Received: March 19, 2020; Accepted: March 31, 2020