Alternate Reality Games:
Defining Gender through an Updated Taxonomy
David Ruiz-García
Facultad de Comunicación. Universidad de Sevilla.
drumaturgia@gmail.com
https://orcid.org/0000-0001-8830-1243
Abstract: Since their origin, Alternate Reality Games or ARGs have presented
a great variability in their structures, forms, rules and objectives, compromising
a definition capable of describing them in a univocal way. This circumstance
has forced writers and designers of ARGs in the first place, and secondly
researchers and theorists of the games, to articulate different classifications
capable of bringing together all manifestations of the phenomenon. As if this
were not enough, the different attempts of classification on the genre have had
to face its spirit always tending to contingency, change and transformation
according to technological advances or new experiences of use, a fact that
forces the constant updating of the categories or sub-genres in which ARGs
could be divided. This paper aims to analyze the fundamental characteristics of
the different types of ARGs with the intention of proposing an updated
taxonomy that covers all cases in a generous and flexible way but trying to
delimit the boundaries as clearly as possible.
Keywords/Keywords: Alternate Reality Games, Serious Games,
Advergaming, Transmedia Storytelling, Interactive Fiction
1 Introduction
The Alternate Reality Games are the first-born sons of cultural convergence [1], with
a card in the illustrious club of digital incunabula [2], imagined from the first
sleepless nights of Homo Ludens [3], a product or perhaps a symptom of the World
Wide Web without which they cannot be conceived [4], and at the same time related
to a myriad of ancestral narrative forms without which they do not seem to be
understood either. ARGs are questioned about everything, from when they were born
and what their seminal piece is, to which family they belong, not escaping anyone, but
their bastard lineage. Their very name throws up at least two controversial units, the
concept "game" and the concept "alternate reality" [4] [5]. 5] From this primary
critical reflection, a collection of terminological, structural and thematic divergences
unfolds that correlate to its evolution, from its first germinal stage, its subsequent
maturity, and the current stage, which we could venture to call a rebirth, in light of its
current development.
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