A WOZ Study of Feedforward Information on an Ambient
Display in Autonomous Cars
Hauke Sandhaus
Bauhaus-Universität Weimar
Fac. of Media, Human-Computer-Interaction
99423 Weimar, Germany
hauke.sandhaus@uni-weimar.de
Eva Hornecker
Bauhaus-Universität Weimar
Fac. of Media, Human-Computer-Interaction
99423 Weimar, Germany
eva.hornecker@uni-weimar.de
ABSTRACT
We describe development and user testing of an ambient dis-
play for fully autonomous vehicles. Instead of providing feed-
back about driving actions once executed, it communicates
driving decisions in advance, via light signals in passengers’
peripheral vision. This was tested in an WoZ-based on-the-
road-driving emulation of a autonomous vehicle. Findings
from a preliminary study with 14 participants suggest that
such a display might be particularly useful to communicate
upcoming inertia changes for passengers.
CCS Concepts
•Human-centered computing → Human computer inter-
action (HCI); Interface design prototyping; HCI design
and evaluation methods;
Author Keywords
Autonomous Vehicle Interfaces; Methodology; On-Road
simulation; Ambient Display;
INTRODUCTION
HCI research on passengers in fully autonomous vehicles is
sparse, and reasons are multifold: access to real autonomous
vehicles is limited as few companies have working prototypes.
Current research focuses on semi-autonomous cars, as these
will be sooner available and have urgent HCI issues to be
solved (such as hand-over scenarios or collaborative driving
[15, 13]). Finally, fully autonomous vehicles appear to have
few user interactions beside selecting the pick-up and drop-off
location. Some work [16, 1] addressed accessibility to self-
driving vehicles with the RRADS driving platform: our study
presented here used a modified version which seats passen-
gers in the back seat to simulate fully autonomous driving.
Being a passenger in a car or bus is arguably not as enjoy-
able as traveling on a modern train. One reason might be the
acceleration-deceleration behavior [2], and self-driving vehi-
cles might worsen this because of frequent inertia changes due
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UIST ’18 Adjunct October 14–17, 2018, Berlin, Germany
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ACM ISBN 978-1-4503-5949-8/18/10
DOI: https://doi.org/10.1145/3266037.3266111
Control
-Tablet
Control
-Unit
Interaction Wizard
Driver
Subject
-Tab
Instruction
&
Questionaire
App
Curtain
Figure 1. The study setup
to falsely detected obstacles[11]. Furthermore, many passen-
gers exhibit back-seat driver behavior[3], and we do not know
how they will behave faced with total loss of control.
The cabin of an autonomous cab should be practical and com-
fortable. Passengers might adjust their seats for comfort (lying
down, seated backward, facing each other or turned away).
They might prefer to use their own devices over the cars’ info-
tainment system. Therefore, unnecessary graphical interfaces
should be avoided [8]. Instead of putting screens everywhere,
our proposed ambient display turns the cabin itself into a sur-
face for feedback, utilizing colored light to convey information.
Ambient displays have been used in vehicles to keep drivers’
eyes on the road [9, 12, 10]. ’Feedforward’ is usually used
in context with affordances of interfaces, here it is used as
’advance feedback before executing an action’ [7, 4, 14].
OUR PROTOTYPE
Our ambient display augments the driving decisions of the
vehicle with light animations before they are carried out. It
visualizes both planned events such as taking turns, speeding
up and slowing down, as well as unplanned events such as
swerving because of unexpected obstacles. The events are ani-
mated smoothly and mapped to the shape of the light display:
urgent events use stronger light, colors and rapid animations
whereas less important events are animated subtle. Where