Multimedia Transmissions over a MANET Testbed: Problems and Issues
Elis Kulla
∗
, Makoto Ikeda
†
, Tetsuya Oda
∗
, Leonard Barolli
†
, Fatos Xhafa
‡
and Makoto Takizawa
§
∗
Graduate School of Engineering
Fukuoka Institute of Technology (FIT)
3-30-1 Wajiro-Higashi, Higashi-Ku, Fukuoka 811–0295, Japan
Email: bd10002@bene.fit.ac.jp, oda.tetsuya.fit@gmail.com
†
Department of Information and Communication Engineering
Fukuoka Institute of Technology (FIT)
3-30-1 Wajiro-Higashi, Higashi-Ku, Fukuoka 811–0295, Japan
Email: makoto.ikd@gmail.com, barolli@fit.ac.jp
‡
Technical University of Catalonia
Department of Languages and Informatics Systems
C/Jordi Girona 1-3, 08034 Barcelona, Spain
E-mail: fatos@lsi.upc.edu
§
Department of Computer and Information Science, Seikei University
3-3-1 Kichijoji-kitamachi, Musashino, Tokyo, Japan
Email: makoto.takizawa@computer.org
Abstract—A set of wireless mobile terminals, which coop-
erate by routing packets to each other create a Mobile Ad
hoc Network (MANET). MANETs are attracting attention
for their potential use in several fields such as collaborative
computing and disaster recovery environments. Considering
mobility of the terminals, the routes change dynamically and
routing becomes a key process for operation of MANETs.
Until now we considered only the Constant Bit Rate (CBR)
transmission over UDP transport protocol in our testbed.
In this paper, we analyse the performance of our MANET
testbed in an indoor environment considering multimedia
transmissions with variable packet rate. Using linear and
mesh topologies for connecting the nodes, and BATMAN
routing protocol, we measure throughput, delay and packet
loss metrics.
Keywords-Multimedia Transmissions; MANET Testbed;
Problems and Issues; BATMAN; Audio; Video
I. I NTRODUCTION
A collection of wireless mobile hosts that can dy-
namically establish a temporary network without any aid
from fixed infrastructure is known as a Mobile Ad-hoc
Network (MANET). The mobile hosts act as routers for
each other and they are connected via wireless links.
Recently, MANETs are continuing to attract the attention
for their applications in several fields, where the communi-
cation infrastructure is expensive and/or time consuming.
Mobility and the absence of any fixed infrastructure make
MANET very attractive for rescue operations and time-
critical applications.
Research for MANETs has been done usually in sim-
ulation, because in general, a simulator can give a quick
and inexpensive evaluation of protocols and algorithms.
However, experimentations in the real world [1] are very
important to verify the simulation results and to revise the
models implemented in the simulator. A typical example
of this approach has revealed many aspects of IEEE
802.11, like the gray-zones effect [2], which usually are
not taken into account in standard simulators, as the well-
known ns-2 simulator.
We conducted many experiments with our MANET
testbed, which are shown in our previous works [3],
[4]. We proved that while some of the Optimized Link
State Routing (OLSR) problems can be solved (for in-
stance the routing loop), but this protocol still has the
self-interference problem. There is an intricate inter-
dependence between MAC layer and routing layer, which
can lead the experimenter to misunderstand the results of
the experiments. For example, the horizon is not caused
only by IEEE 802.11 Distributed Coordination Function
(DCF), but also by the routing protocol.
We carried out the experiments with different routing
protocols such as OLSR and Better Approach to Mobile
Ad-hoc Networks (BATMAN) and found that throughput
of TCP was improved by reducing Link Quality Window
Size (LQWS), but there were packet loss because of ex-
perimental environment and traffic interference. For TCP
data flow, we got better results when the LQWS value
was 10. Moreover, we found that the node join and leave
operations affect more the TCP throughput and Round
Trip Time (RTT) than UDP [5]. In [6], we showed that
BATMAN buffering feature showed a better performance
than Ad-hoc On-demand Distance Vector (AODV), by
handling the communication better when routes changed
2012 Sixth International Conference on Complex, Intelligent, and Software Intensive Systems
978-0-7695-4687-2/12 $26.00 © 2012 IEEE
DOI 10.1109/CISIS.2012.82
141