GUEST EDITOR’S INTRODUCTION
The Somatechnics of Critical Design
Stacey Moran
Nowadays, it seems that everything is designed. Nike sneakers; electric
cars; smart phones, smart refrigerators, and smart cities; genetically
altered embryos or ‘designer babies’; brand logos; political campaigns;
and our carefully curated lifestyles from the interior of our homes to our
filtered selfies and Instagram posts. Architectural historian, Beatriz
Colomina and architect, Mark Wigley claim that design is so pervasive
that it no longer refers simply to a profession or a product, but rather,
we are all designers, like spiders ‘enveloped in the nets of (our) own
making’ (2016).
For the longest time, design was viewed pretty straightforwardly; the
common understanding was that design is ‘good’: it improves people’s
lives by solving problems. Julian Hanna, James Augur, and Enrique
Encinas note that while this remains true in some sense, unfortunately,
however, design has become so interwoven with ‘the market and
conspicuous consumption that it has become essentially a novelty
machine’ (2017). Linked to capitalism and globalisation, design has
successfully ‘trained [us] to desire, to want new things, even before the
old have been entirely consumed’ (Mazur 1927).
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This desiring machine
is wreaking havoc on the planet, at the same time as it is deeply entangled
with the technologies and infrastructures that shape the soma, our
embodied worlds, and what it is possible for them to become. Our
‘worlds’, in the Heideggerian sense, are designed through these
technologies of production, and this is a somatechnological issue. This
special issue, The Somatechnics of Critical Design, aims to provide a meeting
place for critical design and somatechnics. While these two discourses
are largely unacquainted, and may even seem quite alien to one another,
in what follows, I review some of the literature in the field of critical
Somatechnics 10.3 (2020): 275–285
DOI: 10.3366/soma.2020.0323
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