http://www.iaeme.com/IJARET/index.asp 780 editor@iaeme.com International Journal of Advanced Research in Engineering and Technology (IJARET) Volume 11, Issue 10, October 2020, pp. 780-789, Article ID: IJARET_11_10_079 Available online at http://www.iaeme.com/IJARET/issues.asp?JType=IJARET&VType=11&IType=10 ISSN Print: 0976-6480 and ISSN Online: 0976-6499 DOI: 10.34218/IJARET.11.10.2020.079 © IAEME Publication Scopus Indexed IN-CLASS INTERACTIVE TEACHING APPROACH FOR FEMALE STUDENTS IN SOFTWARE ENGINEERING COURSES Serein Al-Ratrout Department of Information Technology, Al-Zahra College for Women, Oman, Muscat, Oman ABSTRACT Gender differences play a role in the volume of face-to-face interactions. While many researchers have concluded that females prefer written communication over spoken communication, this research study aims to explore the benefits and the pitfalls of adopting interactive teaching techniques against traditional teaching in courses that are taught solely to female students. In this work, an interactive teaching approach is implemented within a software engineering course over two cohorts of software engineering female students (2018 and 2019). The impact of the adopted technique is quantitatively evaluated through students’ feedback and the instructor observations. Feedback from students show that interactive teaching could improve course learning outcomes and helped the instructor to achieve the course objectives. The instructor has observed that the adopted approach has helped female students to participate, engage, and be motivated during lectures. Recommendations are included in this paper for instructors who are teaching courses to female students that should impact positively on teaching and learning outcomes. Key words: Software Engineering Education, Female Students, Interactive learning. Cite this Article: Serein Al-Ratrout, In-Class Interactive Teaching Approach for Female Students in Software Engineering Courses, International Journal of Advanced Research in Engineering and Technology, 11(10), 2020, pp. 780-789. http://www.iaeme.com/IJARET/issues.asp?JType=IJARET&VType=11&IType=10 1. INTRODUCTION Computer education has never been straightforward or simple process, it is constantly changing and evolving [1] [2]. Students in this field should be equipped with knowledge, technical skills, problem solving and critical thinking capabilities, and should be papered to creatively utilize their skills to solve emerging problems [3] [4]. These and other challenges can be addressed and handled through better education and embellishing the educating with latest technologies and techniques. This should enhance students’ engagement, involvement within the course material, problem-solving skills inside the classroom, , and create eective critical thinkers beyond the classroom [5] [6] [7].