Alma Mater Studiorum University of Bologna, August 22-26 2006
ISBN 88-7395-155-4 © 2006 ICMPC 1658
Young children’s musical experiences
with a flow machine
Anna Rita Addessi
University of Bologna
Italy
addessi@muspe.unibo.it
Laura Ferrari
Kindergarten
“Villa Teresa”,
Bologna, Italy
Simona Carlotti
Primary School,
Rimini
Italy
François Pachet
SONY - Computer
Science Laboratory,
Paris, France
ABSTRACT
In the field of the studies on creativity is placed the Theory of
Flow introduced by Csikszentmiahlyi (1990) in order to describe
the state of Flow, or “optimal experience”, experimented by the
creative persons during their preferred activities At the Sony
Computer Science Laboratory, an innovative system was elabo-
rated able to produce music in the same style as the person play-
ing the keyboard, the Continuator. The ability of the system to
attract and hold the attention of children could be interpreted
through the theory of Flow (Pachet 2006). The DiaMuse project
is carrying out dealing with the interaction between young chil-
dren and the Continuator. During the interaction with the system,
the children seem to reach high levels of “well-being” and crea-
tivity, very similar to those described by Csikszentmiahlyi. We
also noticed the presence of the flow indicators as observed by
Custodero (2005) in musical experiences. An observation grid
was realized in order to analyse in details the emotive tones de-
scribed in the Theory of Flow.
Keywords: Continuator, Flow, Music education.
INTRODUCTION
A recent study is been carried out to observe the interaction
between children and a particular interactive reflective mu-
sic system: the Continuator, elaborated at the SONY-
Computer Science Laboratory of Paris (Pachet 2003). The
results had shown as children, during the interaction with
the system, reach high levels of “well-being”, of pleasure
and creativity, very similar to those described by Csik-
szentmihalyi (1990) in the Flow Theory. It was possible to
observe a sort of life cycle of interaction, and some micro-
processes similar to one observed in child/adult interaction
(Stern 1995, Imberty 2005) (see Pachet & Addessi 2004,
Addessi & Pachet 2005b).
Csikszentmiahlyi (1990) describes the Flow state, or opti-
mal experience tested by creative people while they are
doing their favourite activities. When the activities are felt
pleasant it can be possible notice a good balance between
high levels of challenges and high levels of skills. During
these activities people is completely absorbed, and forgets,
for that moment, everything is not inherent in the task. The
self awareness is less present, the time seems to pass very
quickly, and every task is perceived worth tackling for it-
self. In the analysis conducted by Csikszentmihalyi the
state of Flow is been compared with other emotive states
defined on the relation between challenge and skills
(Fig.1): Worry and Anxiety in which the level of chal-
lenges is higher than the skills one; Relaxation e Boredom
in which the level of challenges is lower than the skills’
one; in the Apathy the levels both of the skills and of chal-
lenges are too low. The other two emotive states, the
Arousal and the Control, can lead to the Flow state and so
they are positively considered.
In: M. Baroni, A. R. Addessi, R. Caterina, M. Costa (2006) Proceedings
of the 9th International Conference on Music Perception & Cognition
(ICMPC9), Bologna/Italy, August 22-26 2006.©2006 The Society for
Music Perception & Cognition (SMPC) and European Society for the
Cognitive Sciences of Music (ESCOM). Copyright of the content of an
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