Abstract—User interaction components of Augmented Reality
(AR) systems have to be tested with users in order to find and fix
usability problems as early as possible. In this paper we will report
on a user-centered design approach for AR systems following the
experience acquired during the design and evaluation of a software
prototype for an AR-based educational platform. In this respect we
will focus on the re-design of the user task based on the results from
a formative usability evaluation. The basic idea of our approach is to
describe task scenarios in a tabular format, to develop a task model in
a task modeling environment and then to simulate the execution.
Keywords—AR-based educational systems, task-based design,
usability evaluation.
I. INTRODUCTION
NDERSTANDING the user tasks, how and why task
modeling plays an important role in the design process is
a pre-requisite to design a usable interactive system.
Unfortunately, there are few techniques that support the
design for usability of Augmented and Mixed Reality [7].
Task elicitation is more difficult for AR based systems than
for traditional systems since real and virtual objects (computer
generated) are integrated into a real environment.
According to Azuma [2], AR systems are featuring an
integration of real and virtual (computer generated images)
into real environments, real time 3D interaction and targeting
all senses (visual, auditory and haptic). Augmented Reality is
a variation of Virtual Reality (VE) that supplements reality,
rather than completely replacing it.
AR technologies are expensive and require a lot of research
and design effort to develop visualization and rendering
software. On another hand, the mix of real and virtual requires
appropriate interaction techniques. As pointed out by Hix et
Manuscript received August 31, 2007. This work was supported in part by
the FP6-027039 research project (ARiSE) and the FP6-507609 european
research project (SIMILAR).
Costin Pribeanu is with the National Institute for Research and
Development in Informatics – ICI Bucureşti, Bd. Mareşal Averescu No. 8-10,
011455 Bucharest, Romania (phone: +40-(0)21 3160736; +40-(0)21 3161030;
e-mail: pribeanu@ici.ro).
Rytis Vilkonis is with the Natural Science Education Research Centre,
Siauliai University, P.Visinskio Street 25-119, Siauliai , Lithuania (phone: +
370 41 595736; fax: + 370 41 595710; e-mail: vilkonis@yahoo.com).
Dragoş Daniel Iordache is with the National Institute for Research and
Development in Informatics – ICI Bucureşti, Bd. Mareşal Averescu No. 8-10,
011455 Bucharest, Romania (phone: +40-(0)21 3160736; +40-(0)21 3161030;
e-mail: iordache@ici.ro).
al. [4], the user interaction components of this kind of
applications are often poorly designed and rarely tested with
users. They proposed a design and evaluation framework
having as central components user task analysis and formative
evaluation.
Formative usability testing is performed in an iterative
development cycle and aims at finding and fixing usability
problems as early as possible by testing the software with a
relatively small number of users. It is especially effective to
support the development of novel systems as they are targeted
at a specific part of the user interface design.
This paper aims at presenting a task-based approach
undertaken in the framework of the ARiSE project. ARiSE
(Augmented Reality in School Environments) is a research
project that aims at creating an augmented reality technology
for schools by adapting a virtual showcase used in museums.
ARiSE will develop interaction scenarios for learning and
associated software prototypes in order to assess the
pedagogical effectiveness of the AR technology [1].
The 1
st
prototype has been tested with users during a
summer school organized in Hamrun, Malta. The objectives of
the test were to assess the pedagogical effectiveness and
usability of the prototype. Several evaluation techniques have
been used: observation, usability questionnaire and focus
group.
In this paper we will elaborate on a user-centered design
approach for AR systems based on the experience acquired
during the design and evaluation of the 1
st
prototype. In this
respect, we took into account the positive and negative aspects
mentioned by students and teachers and decided to re-design
the task model and to enrich the interaction scenario.
The rest of this paper is organized as follows. The
evaluation context (platform, participants and tasks) and
usability problems identified are briefly described in the next
section. The design approach is presented in section 3. The
paper ends with conclusion in section 4.
II. RESULTS FROM A FORMATIVE EVALUATION
A. The Evaluation Context
The AR platform consists of 4 independent modules
organized around a table on which real objects are placed. The
platform has been registered by Fraunhofer IAIS under the
trade mark Spinnstube
®
. [3]
In Fig. 1, the photo of a module is presented.
A Task-Based Design Approach for Augmented
Reality Systems
Costin Pribeanu, Rytis Vilkonis, and Dragoş Daniel Iordache
U
International Journal of Social Sciences 2;4 © www.waset.org Fall 2007
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