11 Animation Practice, Process & Production Volume 7 © 2018 Intellect Ltd Article. English language. doi: 10.1386/ap3.7.11_1 AP3 7 pp. 11–40 Intellect Limited 2018 Keywords narrative storytelling traditional animation hand drawn virtual reality 360 projection MILLIE YOUNG Mahidol University International College Drawn to 360 o : How can the aesthetics and qualities of traditional 2D animation storytelling add to the immersive VR projection paradigm? Abstract The discussion will explore the aesthetic of hand drawn animation and the qualities this brings to the anima- tion story through the analysis of selected practitioners in the field who bring drawn qualities that (could) crossover into 360 o . Through the analysis the discussion will demonstrate the convergence of narrative struc- tures and strategies from conventional animation and film narrative theory that are commonly present, applied or adapted within the emerging film syntax and grammar for VR. The article will go on to discuss how these theories and strategies might aid approaches to creative practitioners to enhance the possibilities for immersive