Designing an Educational Game Evaluation
Framework Based on Game Mechanics
Satrio Adi Rukmono
School of Electrical Engineering and
Informatics, Institut Teknologi Bandung
Bandung, Indonesia
Email: sar@itb.ac.id
Fais Zharfan Azif
School of Electrical Engineering and
Informatics, Institut Teknologi Bandung
Bandung, Indonesia
Email: 23518037@std.stei.itb.ac.id
Muhammad Zuhri Catur Candra
School of Electrical Engineering and
Informatics, Institut Teknologi Bandung
Bandung, Indonesia
Email: m.candra@itb.ac.id
Abstract—Children in everyday life are increasingly using
educational games. However, the quality of each of the many
educational games available varies. Some evaluation frameworks
exist, but most are prone to the evaluator’s subjectivity, which
cannot be compared objectively. This study aims to formulate
a framework that evaluates the quality of educational games
objectively based on the game mechanics used. The framework
is built upon Bloom’s taxonomy as the basis to ascertain
the academic side and MDA (Mechanics-Dynamics-Aesthetics)
Framework to distinguish the game side. Then, it assesses each
educational mechanic based on a standard in the evaluation
framework to obtain an accurate, quantifiable score as a measure.
Validation of the framework involves using the framework to
evaluate existing educational games and comparing the results
with expert reviews. With this framework, an educational game
quality can be measured objectively and quantitatively based on
the technical and fundamental elements that exist in each game.
Index Terms—educational game, Bloom taxonomy, game eval-
uation framework, game mechanics
I. I NTRODUCTION
In recent years, technological developments have experi-
enced rapid growth in all fields. Of the many areas, one in
high demand is the entertainment sector, especially games.
Because more and more games are being played, people start
using games as a means for education. However, while tons
of educational games have emerged, only a few are of good
quality [1]. To find effective games, they need to be evaluated
before being used.
Fortunately, several frameworks are available for evaluating
educational games. The Game-Based Learning Evaluation
Framework [2] and Triadic Game Evaluation [3] offer a way
to assess an educational game from a subjective perspective.
Therefore, the frameworks are still subjected heavily to the
evaluator’s opinion, making it difficult to compare with another
evaluator’s evaluation objectively.
For that, a more objective evaluation standard is needed to
assess the various kinds of educational games in circulation
so that learners and teachers can determine which games
are effective. This study aims to build a game evaluation
framework that objectively assesses an educational game to
be comparable even among different evaluators.
There are four sections in this paper. Related works are
discussed in Section II. Section III presents the framework,
while Section IV describes the evaluation process. Section V
concludes the discussion and offers suggestions for future
works.
II. RELATED WORKS
A. Game-Based Learning Evaluation Framework
Games-Based Learning (GBL) Evaluation Framework [2]
aims to provide a general framework for evaluating game-
based learning, including educational games. This framework
is based on a literature study containing empirical evaluation
and the methods and metrics used. This framework provides
a way to evaluate specific aspects of an educational game,
including the game concept. Connolly et al. formulated an
effective Game-Based Learning with six components plus
one optional component, Collaboration. The six components
are Learner Performance, Motivation, Perceptions, Attitudes,
Preferences, and Environment. This framework relies on an
evaluator’s expert opinion that may differ from person to
person. The framework we propose in this paper aims to cover
the subjectivity problem by making objective judgments so
that assessments between games can be compared even when
performed by different evaluators.
B. Triadic Game Evaluation
Triadic Game Evaluation (TGE) is a framework for evalu-
ating serious games based on the Triadic Game Design (TGD)
framework [3]. TGE adopts the philosophy from TGD, where
a game must be designed by considering three important
aspects; Reality, Meaning, and Play. Reality considers the
real-world aspects modelled in the game. Meaning is the
game’s goal or purpose, while Play is the experience the
player feels when playing the game. These three components
are considered essential to make an excellent serious game.
TGE intends to evaluate the game based on these three
aspects by examining the criteria that make up those aspects.
These criteria are flexibility, validity, and fidelity for aspects
of Reality; motivation, relevance, and transfer for aspects of
Meaning; and engagement, immersion, and fun for Play. This
framework has shortcomings, mainly in the interpretation of
its aspects by evaluators. Different evaluators may have a di-
verse understanding of an aspect, underlining the framework’s
reliance on subjective analysis. The proposed framework in
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