Mathematics and Statistics 9(4): 481-500, 2021
DOI: 10.13189/ms.2021.090408
http://www.hrpub.org
Time Sensitive Analysis of Antagonistic Stochastic
Processes and Applications to Finance and Queueing
Jewgeni H. Dshalalow
1,*
, Kizza Nandyose
2
, Ryan T. White
1
1
Department of Mathematical Sciences, Florida Institute of Technology, Melbourne, FL 32901, USA
2
Intel Corporation, USA
Received March 3, 2021; Revised June 2, 2021; Accepted June 15, 2021
Cite This Paper in the following Citation Styles
(a): [1] Jewgeni H. Dshalalow, Kizza Nandyose, Ryan T. White, ”Time Sensitive Analysis Of Antagonistic Stochastic Processes And Applications To Finance
And Queueing,” Mathematics and Statistics, Vol.9, No.4, pp. 481-500, 2021. DOI: 10.13189/ms.2021.090408
(b): Jewgeni H. Dshalalow, Kizza Nandyose, Ryan T. White, (2021). Time Sensitive Analysis Of Antagonistic Stochastic Processes And Applications To Finance
And Queueing. Mathematics and Statistics, 9(4), 481-500. DOI: 10.13189/ms.2021.090408
Copyright ©2021 by authors, all rights reserved. Authors agree that this article remains permanently open access under the terms of
the Creative Commons Attribution License 4.0 International License
Abstract This paper deals with a class of antagonistic
stochastic games of three players A, B, and C, of whom the
first two are active players and the third is a passive player.
The active players exchange hostile attacks at random times T
= {t
1
, t
2
, . . .} of random magnitudes with each other and also
with player C. Player C does not respond to any attacks (that
are regarded as a collateral damage). There are two sus-
tainability thresholds M and T are set so that when the total
damages to players A and B cross M and T , respectively, the
underlying player is ruined. At some point t
ν
(ruin time), one
of the two active players will be ruined. Player C’s damages
are sustainable and some rebuilt. Of interest are the ruin time t
ν
and the status of all three players upon t
ν
as well as at any time
t prior to t
ν
. We obtain an analytic formula for the joint
distribution of the named processes and demonstrate its closed
form in various analytic and computational examples. In some
situations pertaining to stock option trading, stock prices
(player C) can fluctuate. So in this case, it is of interest to
predict the first time when an underlying stock price drops or
significantly drops so that the trader can exercise the call
option prior to the drop and before maturity T . Player A
monitors the prices upon times T assigning 0 damage to itself
if the stock price appreciates or does not change and assumes a
positive integer if the price drops. The times T are themselves
damages to player B with threshold T . The “ruin” time is
when threshold M is crossed (i.e., there is a big price drop or
a series of drops) or when the maturity T expires whichever
comes first. T hus a p rior a ction is n eeded a nd i ts t ime is
predicted. We illustrate the applicability of the game on a
number of other practical models, including queueing systems
with vacations and (N,T)-policy.
Keywords Random Walk, Independent and Stationary
Increments Processes, Fluctuations of Stochastic Processes,
Marked Point Processes, First Passage Time, Signed Marked
Random Measures, Time Sensitive Analysis
1 Introduction
In this article we study the behavior of bivariate signed
marked random measures around specified thresholds in which
underlying marks are competing against each other. There are
various applications of such settings found in stochastic mod-
eling, including finance and queueing. It is very convenient to
formalize the problem using some terminology of antagonistic
stochastic games of several players, even though our interpreta-
tion does not include traditional game-theoretical components
such as payoff functions and iterative optimization.
To serve this objective, we consider a generic game of three
players, A, B, and C of whom A and B are “active players”
who are involved in a periodic exchange of random hostile ac-
tions aimed at inflicting damages upon each other, while player
C is passive being a collateral damage of the active part of the
game. Player C periodically recovers from the blows and he
does not respond to the actions from the other players. In a
nutshell, such a game can be described as follows. At ran-
dom times t
0
,t
1
,t
2
..., players A and B exchange with simul-
taneous hostile actions inflicting casualties of random magni-
tudes, x
0
,x
1
,x
2
,..., and Δ
0
, Δ
1
, Δ
2
,..., respectively, until
one of the two players becomes ruined. The latter is stipu-