Ethics and Power Dynamics in Playful Technology for Animals
Using speculative design to provoke reflection
Fiona French, F, French
Sch. Comp & Digital Media, London
Metropolitan University, London, UK
f.french@londonmet.ac.uk
Ilyena Hirskyj-Douglas, I,
Hirsky-Douglas
School of Computer Science,
University of Glasgow, UK
ilyena.hirskyj-
douglas@glasgow.ac.uk
Heli Väätäjä, H, Väätäjä
Master School, Lapland University of
Applied Sciences, Rovaniemi, Finland
heli.vaataja@lapinamk.f
Yoram Chisik, Y, Chisik
Independent Scholar, Haifa, Israel
ychisik@gmail.com
Sabrina Karl, S, Karl
Comparative Cognition, Messerli
Research Institute, University of
Veterinary Medicine, Vienna, Austria
sabrina.karl@vetmeduni.ac.at
Haruka Kasuga, H, Kasuga
School Information Science and
Technology, Hokkaido University,
Sapporo, Japan
felisfelis@eis.hokudai.ac.jp
Mandeep Mangat, M, Mangat
Independent Scholar, Greater Toronto
Area, Canada
mandeep.mangat.s@gmail.com
Eleonora Nannoni, E, Nannoni
Dept. Veterinary Medicine Sciences,
University of Bologna, Ozano Emilia
(BO), Italy
eleonora.nannoni2@unibo.it
Patrizia Paci, P, Paci
Computing & Communications, The
Open University, Milton Keynes,
England, UK
patrizia.paci@open.ac.uk
Patricia Pons Tomas, P, Pons
Tomas
Instituto Tecnológico de Informática,
Valencia, Spain
ppons@iti.es
Dana Vilker, D, Vilker
Dept of Psychology, University of
Haifa, Haifa, Israel
dana.vilker@protonmail.com
Anna Zamansky, A, Zamansky
Information Systems Department,
University of Haifa, Haifa, Israel
annazam@is.haifa.ac.il
ABSTRACT
Technology (digital or otherwise) is a great enabler; it bridges gaps
and opens doors and, in the process, alters the reality within which
it and its users exist. As technology aimed at non-human animals
is becoming commonplace, questions about its efcacy and the
ethical implications of its use are becoming ever more pertinent. To
explore these issues, we conducted a workshop in which speculative
design was used as a means of debating ways through which play,
a widespread phenomenon across animal species, can be used as
a tool for enabling interspecies communication. We describe the
context for this discussion, the methods used, and present a set
of speculative designs that illustrate aspects of ethics, equality,
and appropriate play in order to provoke further refection and
discussion.
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Mindtrek ’21, June 01ś03, 2021, Tampere/Virtual, Finland
© 2021 Association for Computing Machinery.
ACM ISBN 978-1-4503-8514-5/21/06. . . $15.00
https://doi.org/10.1145/3464327.3464366
CCS CONCEPTS
· Social and professional topics - User characteristics; ·
Human-centered computing - Interaction design ś Interac-
tion design theory, concepts and paradigms;
KEYWORDS
Animal-Computer Interaction, ethics, power dynamics, speculative
design, co-design, participatory speculation
ACM Reference Format:
Fiona French, F, French, Ilyena Hirskyj-Douglas, I, Hirsky-Douglas, Heli
Väätäjä, H, Väätäjä, Yoram Chisik, Y, Chisik, Sabrina Karl, S, Karl, Haruka
Kasuga, H, Kasuga, Mandeep Mangat, M, Mangat, Eleonora Nannoni, E,
Nannoni, Patrizia Paci, P, Paci, Patricia Pons Tomas, P, Pons Tomas, Dana
Vilker, D, Vilker, and Anna Zamansky, A, Zamansky. 2021. Ethics and
Power Dynamics in Playful Technology for Animals: Using speculative
design to provoke refection. In Academic Mindtrek 2021 (Mindtrek ’21), June
01ś03, 2021, Tampere/Virtual, Finland. ACM, New York, NY, USA, 11 pages.
https://doi.org/10.1145/3464327.3464366
1 INTRODUCTION
Technology aimed at non-human animals is becoming common-
place, heightening the discussion around the ethics and other im-
plications of designing such systems. In this paper, we focus on the
design of playful systems because play, in all its contexts and across
species, is widely recognised as a voluntary behaviour with intrinsic