Philip I.S. Lei and Angus K.Y. Wong, Macau Polytechnic Institute
Because of their intuitive interaction styles, multiple-touch devices
could trigger a revolution in user interfaces. But how can designers
advance this technology?
T
he window, icon, menu, and pointer
(WIMP) interface built for single-touch
pointing devices has long been estab-
lished as the standard GUI in desktop
operating systems and is also prevalent in mobile
devices, such as personal digital assistants and
smartphones.
However, this approach offers limited actions
for GUI designers, a fact that becomes more ob-
vious when using an application with a sophis-
ticated interface, such as Adobe Photoshop. To
accommodate complex operations with single-
touch pointing devices, we must use widgets
(such as a scroll bar or popup menu), modifier
keys (such as control + click or double-click), or
mouse actions (such as drag and drop). Although
they’re usable, such traditional interfaces are
less intuitive and impose a heavier cognitive load
on the user.
In contrast, multiple-touch technology has at-
tracted much attention in recent years for its ease of
use. A multiple-touch device can track more than
one touch simultaneously, providing more sophis-
ticated and intuitive interaction in user interface
design. For example, to zoom into a photo using a
multiple-touch interface, a user can first touch the
photo with two fingers and then spread the fingers
apart, as Figure 1a shows. The interface reacts as if
the two fingers were stretching a printout on a rub-
ber sheet. This pinching gesture is more intuitive
and direct than using a slider widget for resizing in
the traditional interface, as Figure 1b shows.
Advances in multiple-touch hardware and user
interface design have resulted in recent high-profile
The Multiple-Touch
User Interface
Revolution
42 IT Pro January/February 2009 Published by the IEEE Computer Society 1520-9202/09/$25.00 © 2009 IEEE
MULTIPLE-TOUCH TECHNOLOGY
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