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Chapter 68
BACKGROUND
As of December 1, 2008, the number of universi-
ties, colleges, and community colleges, participat-
ing in Second Life, reached over 300 institutions
in the U.S. and the combined total for the U.S. and
overseas was well over 500 (SimTeach, 2008a).
Educational institutions, schools, and associations
have created private islands and immersive envi-
ronments where students practice new building
design concepts, become familiar with the com-
ponents of operating rooms, perform dangerous
experiments in safety, learn to plan events, and
explore the history in 3-D (Romme, 2003).
R. S. Talab
Kansas State University, USA
Hope R. Botterbusch
St. Petersburg College, USA
Ethical and Legal Issues in
Teaching and Learning in
Second Life in a Graduate
Online Course
EXECUTIVE SUMMARY
As a growing number of faculty use SL as a teaching platform, outside of anecdotal articles and the legal
literature, no research exists on the many legal and ethical issues that affect course development. Ethical
issues include abuse (“griefng”) nudity and lewd behavior, and false/misleading identities. Legal issues
include creation and use of copyrighted and trademarked items, faculty intellectual property rights in
objects and course content, and criminal behavior. Following the experiences of the instructor and 5
students, their 12-week journey is documented through interviews, journals, weekly course activities,
SL class dialogs, and in-world assignments. Additionally, 5 faculty and staff experts who teach or train
in SL at this university were interviewed and consulted, as well. This study provides insight for design-
ing courses that foster exploration of rich learning opportunities outside a traditional classroom-both
real and virtual.
DOI: 10.4018/978-1-4666-2136-7.ch068