Session T2F
1-4244-0257-3/06/$20.00 © 2006 IEEE October 28 – 31, 2006, San Diego, CA
36
th
ASEE/IEEE Frontiers in Education Conference
T2F-22
Incorporating an Affective Model to an Intelligent
Tutor for Mobile Robotics
Yasmín Hernández
1
, Julieta Noguez
2
, Enrique Sucar
3
, Gustavo Arroyo-Figueroa
1
1
Instituto de Investigaciones Eléctricas, Gerencia de Sistemas Informáticos, Cuernavaca, Morelos, México, {myhp, garroyo@iie.org.mx}
2
Tecnológico de Monterrey, Campus Cd. de México, México, D. F., México, noguez@itesm.mx
3
Instituto Nacional de Astrofísica, Óptica y Electrónica, Tonantzintla, Puebla, México, esucar@inaoep.mx
Abstract - Emotions have been identified as important
players in motivation, and motivation is very important for
learning. When a tutor recognizes the affective state of the
student and responds accordingly, the tutor may be able to
motivate students and improve the learning process. We
propose a general affective behavior model which
integrates information from the student's pedagogical
state, affective state, and the tutorial situation, to decide
the best tutorial action, considering the tutor preferences
from a pedagogical and affective point of view. Our
proposal is based on emotions models, personality theories
and teachers’ expertise. The affective model is
implemented as a dynamic decision network, with utility
measures on both learning and motivation, and is being
incorporated to an intelligent tutor within a virtual
laboratory for learning mobile robotics. This paper
presents preliminary results in the construction of the
affective behavior model.
Index Terms - Affective state, decision networks, intelligent
tutoring systems, student model, virtual laboratories.
INTRODUCTION
We have developed an intelligent tutoring system coupled to a
virtual laboratory. This environment provides the student with
the opportunity to learn through exploration within simulated
experiments. Preliminary results show that students who had
help of tutor improved their knowledge of the target
knowledge objects [1]. During our studies, we detected that
motivation is a very important aspect when students use a
virtual laboratory, and their learning could be improved if
students are motivated by means of appropriate actions. This
hypothesis is consistent with what is stated in the literature:
motivation is important for learning [2]. Likewise, emotions
have been identified as important players in motivation; hence
several authors have proposed to use the affective state of the
student to give him a more suitable response that fits with his
affective and cognitive state [3-6].
Accordingly, we want to improve learning within our
virtual laboratory by means of a more personalized
environment through recognizing the students’ affective state
with the aim of reacting appropriately from a pedagogical and
affective point of view. We propose an affective behavior
model for an intelligent tutoring system, which combines the
affective and cognitive state of the student to establish
affective and pedagogical actions. The affective behavior
model integrates an affective student model based on the OCC
cognitive model of emotions [7] and relies on a probabilistic
network. In the construction of the affective student model we
use personality questionnaires based on the five factor model
[8]. To select the tutorial actions, we propose the use of a
dynamic decision network with two utilities measure on both
learning and affect. By using the decision network, the tutor
selects the best pedagogical and affective response considering
the current state of the student. We have refined our model by
means of questionnaires presented to university teachers. In
the questionnaires we presented several scenarios of tutoring
and we asked the teachers to select the appropriate
pedagogical action for each scenario.
The rest of the paper is organized as follows. First, we
summarize related work in affective tutors. Then we describe
the proposed affective model. Next, we present preliminary
results in the incorporation of the affective behavior model to
a tutor for mobile robotics. Finally, we discuss our ongoing
and future work.
RELATED WORK
The affective state has been recognized as an important
component in learning [2]; consequently, several authors have
proposed to incorporate the affective state in the user model,
to give a response according to the affective and cognitive
state. One of first steps towards this end, has been the OCC
Cognitive Model of Emotions [7], proposed by Ortony, Clore
and Collins, with the aim to give artificial intelligence
programs the capability to reason about humans emotions.
This model considers that emotions arise as a result of a
cognitive appraisal between goal and the situation. The OCC
model has been used in artificial programs for education.
One of the most detailed affect models is presented in [3,
9]. This affect model has two ways to establish the affect; on
one hand, in a predictive way, they considered that emotions
arise as OCC stated; and on the other hand, in a diagnostic
way, they consider that emotions have an impact in biological
signs and facial expressions. This model is developed as a
probabilistic model and has been applied to an educational
game for learning number factorization. The OCC model has
been also used to generate emotions. For example, in [10] a
robotic character with the ability to display facial expressions
denoting an affective state is described.