IJARCCE ISSN (Online) 2278-1021 ISSN (Print) 2319 5940 International Journal of Advanced Research in Computer and Communication Engineering ISO 3297:2007 Certified Vol. 6, Issue 3, March 2017 Copyright to IJARCCE DOI 10.17148/IJARCCE.2017.6352 232 Augmented Reality for Educational Enhancement Abdullah Mubarak Ghare 1 , Mohammed Akhtar Khan 1 , Mustafa Rangwala 1 , Shadab Kazi 1 , Prof. Sameer Panwala 1 , Prof. Abdus Salam 1 Department of Computer Engineering, Anjuman-I-Islam Kalsekar Technical School of Engineering, University of Mumbai, Mumbai, India 1 Abstract: Augmented Reality superimposes virtual objects over real world environment. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. This proposed project of ours aims to enhance current educational system using Augmented Reality. We are developing an application which will show animations, videos and 3D models of educational material. This project can enhance learning, creativity and retention among students. Our application will also foster intellectual curiosity among students making them smarter. We aim to change the conventional way of education and open a new opportunity towards a smart classroom. Keywords: Augmented Reality; education; children; learning; virtual; disabled children; interaction; android. I. INTRODUCTION As computing environment changes, new interfaces have been introduced to provide natural interaction between human and computers [1]. Augmented Reality (AR) is a technology that allows computer-generated virtual imagery information to be overlaid onto a live direct or indirect real-world environment in real time [2]. For educators and designers, defining AR in a broad sense would be more productive because such a definition suggests that AR could be created and implemented by varied technologies, such as desktop computers, handheld devices, head-mounted displays and so on [3]. In AR, the environment is real life feed, but it is extended with some information and image from the system. AR takes advantage of virtual objects or information overlaying physical objects or environments, resulting in a mixed reality in which virtual objects and real environments co- exist in a meaningful way to augment learning experience [4]. Augmented Reality and Virtual Reality use same hardware technologies and share lots of factors like computer generated virtual scenes, 3D objects and interactivity. The main difference between them is where virtual reality aims to replace the real world while augmented reality respectfully supplements it. AR allows the user to be immersed in the created environment by mixing the rendered media with the real environment. It may seem to be little surprising but statistical reports show that by 2020, around 70 percent of the world population will own a smart phone. We believe that we should be embracing these opportunities. For instance, we see AR as a real opportunity for colleges and universities as a way to communicate with learners and improve the learning experience. The fundamental requirements of AR application include a camera, a screen display, a memory and a processor to render virtual components. Various numbers of educational possibilities can be provided to students using AR technology which will help students increase their interest in the presented material and increase their learning outcome [5]. Augmented reality helps teachers to add digital contents with lot of information as well as geographic locations about a place or object. Digital information appears on the screen when you scan any object or place using your tablet, phone or smart devices with AR technology. This digital information is gathered from 3D models, various website, video, etc. Due to advancement in mobile technology, it is now feasible to use Augmented Reality (AR) technology for learning. There have been some attempts to use AR for training and educational purpose. The recent development in mobile devices makes it possible for mobile AR environments to support outdoor learning enhanced by computer simulations and virtual objects with the focus on real environments. The physical and interpersonal interaction is intended to permanently bind the experience to the visitor’s mind. The purpose of free learning Education experience is to inspire curiosity, create a positive attitude towards the topic and engage the visitor in a memorable experience that inspires discussion long it is encountered.[6] AR is being used in an increasing variety of ways, from providing point-of-sale information to shoppers, tourist information on landmarks, computer enhancement of traditional printed media, service information for on-site engineers; the number of applications is huge. The technologies that make AR possible are much more powerful than ever before and compact enough to deliver AR experiences to not only corporate settings but also academic venues through personal computers and mobile devices, several educational approaches with AR technology are more feasible.[7] Traditionally, the visuals available to students in the books are two dimensional pictures which may be very much confusing. The main problems with traditional learning methods are maintaining the interest of the students into the learning process. Now, AR can attract learners from a