Have You Ever Been DHExperienced? The DH Experience: A Game of Digital Research John Montague, Luciano Frizzera, Geoffrey Rockwell, Stan Ruecker, Simone Sperhacke, Mauricio Bernardes and the INKE Team 2014 Canadian Game Studies Association Conference Brock University, St. Catherines, ON Research in Digital Humanities takes so many forms, across so many disciplines, that it is a herculean task to remain aware of the nature of much of the work being done. In order to address this challenge, we have developed a customizable, updatable digital, serious board game, with the intention of promoting awareness of the nature and breadth of interdisciplinary collaboration among the international DH community. Digital Humanities is a relatively new field, and substantially unknown by the public. What exactly it encompasses is even less well understood. In her 2012 paper “This is Why We Fight”, Lisa Spiro explains how members of the DH community are continually debating “what counts as digital humanities and what does not, who is in and who is out, and whether DH is about making or theorizing, computation or communication, practice or politics”. Because it is a fundamental tenet of Digital Humanities to strive for multilingualism and multidisciplinarity, the research work being undertaken worldwide is tremendously varied in both scope and focus. As a result, it is awfully difficult to keep abreast of the volume and variety of innovative work being done.