50 International Journal of Interdisciplinary Telecommunications and Networking, 2(2), 50-57, April-June 2010
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Keywords: Latency, Multi-pass Algorithm, Multicast Routing, Multipoint Communication, Network
Topology
InTroduCTIon
According to AT&T Labs Research (Erman et
al., 2009), HTTP is 68% of downstream Internet
traffic and 34% of that traffic is multimedia.
Multimedia content using HTTP has a 83%
annualized growth rate versus the 26% over
all annual growth rate of broadband traffic.
More multimedia content becomes available
every year. Every minute, ten hours of video
is uploaded to YouTube (YouTube fact sheet).
Furthermore, increasing popularity of multi-
party video conferencing and computer games
places higher load on service providers and
A Multi-Pass Algorithm for
Adjusting a network Topology
in Multipoint Communications
Boris Peltsverger, Georgia Southwestern State University, USA
Svetlana Peltsverger, Southern Polytechnic State University, USA
Michael Bartolacci, Penn State University - Berks, USA
AbSTrACT
Multimedia traffc on the Internet has grown dramatically in the past few years. Web sites, such as YouTube
and Hulu, offer entertainment and educational multimedia content that previously was only available through
broadcast or cable television and on storage media, such as CD-ROMs and videotapes. Latency is a key is-
sue in the delivery of online content, especially with respect to multicasting. The authors’ proposed approach
seeks to reduce overall latency for multicast streams.
affects user experience. This paper presents a
new approach to management of multicasting
in multipoint collaboration. Latency is a critical
issue, especially in a peer-to-peer multicasting
(Setton & Girod, 2009), (Sinnreich, 2006). The
proposed approach allows minimizing a sum
of delays by measuring multicast streams and
changing a routing tree accordingly.
Multiparty conferencing allows exchang-
ing information among a set of participants.
Type of communication can be text (chat), voice,
video, application sharing, and multiplayer
Internet games. Some of these applications
require not only minimum delays, but “fair”
delays, that allow all users to receive informa-
tion at the same time. It can be achieved by
DOI: 10.4018/jitn.2010040103