© 2017 Yean Li Ho, Bachir Bendrissou, Afizan Azman and Siong Hoe Lau. This open access article is distributed
under a Creative Commons Attribution (CC-BY) 3.0 license.
American Journal of Applied Sciences
Original Research Paper
BlindLogin: A Graphical Authentication System with Support
for Blind and Visually Impaired Users on Smartphones
Yean Li Ho, Bachir Bendrissou, Afizan Azman and Siong Hoe Lau
Faculty of Information Science and Technology (FIST), Multimedia University (MMU), Melaka, Malaysia
Article history
Received: 07-12-2016
Revised: 03-05-2017
Accepted: 11-05-2017
Corresponding Author:
Yean Li Ho
Faculty of Information Science
and Technology (FIST),
Multimedia University (MMU),
Melaka, Malaysia
Email: ylho@mmu.edu.my
Abstract: Most graphical password systems on smart phones do not
consider the needs of blind and visually impaired users. The main objective
of this paper is to propose a new graphical authentication system which
combines the usability of the graphical password with the security of the
textual password and allows all types of users, including the blind and
visually impaired users to use the same authentication system on a
smartphone without any extra costs for special hardware. 84.6% of those
surveyed would recommend BlindLogin to their friends. 46.2% of the
respondents also found the BlindLogin password to be easier to remember
than the regular textual password. BlindLogin is a viable alternative as a
universal graphical password authentication system.
Keywords: Authentication, Blind, Graphical Passwords, Human
Computer Interaction Security, Usability-Deployability-Security Model,
Visually Impaired
Introduction
Authentication systems are basically categorized
into three types: Knowledge-based (something you
know), token-based (something you own) and
biometric-based (something you are). Of the three,
knowledge-based authentication systems are the most
frequently used and the most common knowledge-
based authentication system is the textual password.
However, in 1996, a new branch of knowledge-based
passwords known as graphical passwords were
introduced by Blonder (1996). Thorpe and van Oorschot
(2004) states that people have better recall for objects,
followed by pictures and finally words.
Narender et al. (2010) noted that textual passwords
which are long and randomly formed are hard to
remember. Therefore, users go around this situation by
choosing simple easy to remember and insecure words
like names and dictionary words or write down their
passwords on sticky notes and place them in an easily
accessible location like on the computer monitor.
Graphical passwords are more suitable for keyboard less
systems like smartphones and can be used to overcome
weaknesses of textual passwords like brute-force attacks
and key-logging attacks (Kimwele et al., 2009).
To date, there are more than 90 different types of
graphical passwords and they can be broadly categorized
as Recognition-based graphical passwords, Recall-based
graphical passwords, Recognition-Recall based hybrid
passwords and Textual-Graphical hybrid passwords
(Ho et al., 2015). Recognition-based graphical
passwords are also known as Searchmetric or Cognometric
passwords. Recall-based graphical passwords can be
subcategorized as Cued Recall (Iconmetric) Passwords and
Pure Recall (Drawmetric) passwords, Cued Recall
(Iconmentric) passwords can be subcategorized as
Locimetric and Psychometric passwords. The detailed
taxonomy and references for all these graphical password
systems can be found in Ho et al. (2015).
So far, all these systems do not consider the needs of
blind and visually impaired users. For a system to be
truly usable, the system must be able to be used
universally by all kinds of users regardless of their
background and accessibility capabilities. Our proposal
is to introduce a graphical password system which is
almost as secure as the regular textual password system
but is more usable than the existing graphical password
systems in a sense that it will be usable to blind and
visually impaired users as well as regular sighted users.
According to Boyd et al. (1990), blind activists have
raised the issue that screen readers are not equipped to
meet the rapids changes of modern GUI interfaces for
the sighted community as most software applications
have been designed for the sighted community without
considering the needs of the blind and visually-impaired
communities (Edwards et al., 1994; Griffeth, 1996). The
virtual keyboards on smartphones are not practical for
blind and visually-impaired users as they require