Ping-pong Reduction using
Sub cell Movement Detection
Zoltán Fehér
1
, András Veres
2
, Zalán Heszberger
1
1
HSNLab, Dept. of Telecommunications and Media Informatics
Budapest University of Technology and Economics
Budapest, Hungary
{zoltan.feher, heszberger}@tmit.bme.hu
2
Ericsson Research
Ericsson Hungary LTD.
Budapest, Hungary
andras.veres@ericsson.com
Abstract—In this paper we demonstrate an effective way to
classify repeated handovers (ping-pongs) in mobile broadband
networks. The paper also presents a method that can
significantly reduce unwanted ping-pongs in the network. The
method combines a sub cell movement detection method and
ping-pong detection to decide when it is most effective to apply
handover threshold tuning (pinning) without increasing the risk
of late or failed handovers. The algorithm was evaluated based
on live network measurements.
Keywords-mobile broadband; ping-pong; movement detection;
network management; self-optimization
I. INTRODUCTION
In mobile systems handovers are controlled by evaluating
radio measurements performed by the terminal. If the
measurement from a new cell becomes better than the old one
(plus some thresholds are evaluated), a handover may be
initiated. Since measurements fluctuate due to natural reasons,
certain thresholds and smoothing are applied. The setting of
these thresholds and smoothing parameters are not obvious and
may be a subject to optimization. Ping-pong handover is a
potentially undesirable phenomenon, in which the terminal
performs frequent handovers between the same pair of cells
back and forth, in a short time period.
Reduction of undesired ping-pong handovers is an
important task of mobile network management. Moreover, in
mobile broadband systems like HSPA, or LTE, ping-pongs
may have more undesirable impact than for traditional voice
services. Mobile broadband users spend more time in active
state typically. It is more likely that a ping-pong situation is
maintained for prolonged time than during typically much
shorter voice conversations. Packet switched mobile systems
are also optimized for data transmission primarily; the extra
capacity required to serve large number of ping-pong
handovers comes with a non-negligible cost. The amount of
ping-pong type handovers may account to approx. 40-60% of
all handovers based on measurements in numerous networks.
Another negative aspect of ping-pongs is their potentially
adverse affect on mobile broadband services. When the user
equipment (UE) switches between serving cells transmission is
halted for short time, buffer transfer may happen. Delay or
throughput sensitive applications e.g., real-time gaming, real-
time interactive applications or high-speed file transfer may be
harmed due to frequent handovers [1].
The shortcoming of existing ping-pong reduction solutions
is that all ping-pongs are treated the same i.e., they are
considered bad and should be eliminated. In reality ping-pongs
are not equal. The solution to the problem could be optimized
better when knowing the ping-pong situation deeper. Most
existing solutions [2][3][4] are common in that on detecting a
ping-pong handover, they become more and more conservative
i.e., they increase some thresholds. As a result, the pinning
decision increases the probability of late and failed handovers
causing service interruption.
This paper classifies ping-pongs into several categories and
applies different actions to different situations. For this, the
paper involves a new type of information, which is the terminal
mobility on the sub-cell level. There are solutions [5][6][7]
which use different types of location info to assist in the
reduction of unnecessary handovers but the resolution of these
solutions is not precise enough to be sufficiently effective. Also
mobility models are used to predict if the UE has a moving or
stationary state but these solutions can have significant error
ratio [5][8] and operate on a macro scale rather than on a sub-
cell level.
The paper is organized as follows. In Section II ping-pong
detection and sub-cell level movement detection method is
introduced. Section III presents the different classes of ping-
pong cases. Finally, in Section IV and V the hand-over
elimination logic and its results are presented.
II. PING-PONGS VS. MOBILITY
Due to movement the radio conditions change, and when
thresholds change, causing handovers. In this case handovers
are necessary to avoid failed handovers. Such handovers may
be done repeatedly between the same base stations. If
handovers between two cells happens back and forth in an
appropriate time user is in a ping-pong sequence. Ping-pong
can happen naturally, when the terminal is moving, passing
buildings, trees and other obstacles. In this case the affect of
ping-pong is much less of a concern than if the terminal is
doing ping-pongs while being completely stationary. If the
terminal is stationary, there is no real need for such handovers.
As a consequence of the stationary state, radio signal quality
978-1-4673-0990-5/12/$31.00 ©2012 IEEE