394 © 2020 ISAST ︲ Leonardo, Vol. 53, No. 4, pp. 394–400, 2020 doi: 10.1162/LEON_a_01925
Body RemiXer: Extending Bodies to Stimulate
Social Connection in an Immersive Installation
John Desnoyers-Stewart, Ekaterina R. Stepanova, Bernhard E. Riecke and Patrick Pennefather
John Desnoyers-Stewart
Artist/Researcher
Simon Fraser University
250 - 13450 102 Ave
Surrey, BC V3T 0A3, Canada
desnoyer@sfu.ca
Ekaterina R. Stepanova
Cognitive Scientist
Simon Fraser University
250 - 13450 102 Ave
Surrey, BC V3T 0A3, Canada
katerina_stepanova@sfu.ca
Bernhard E. Riecke
Virtual Experience Researcher
Simon Fraser University
250 - 13450 102 Ave
Surrey, BC V3T 0A3, Canada
b_r@sfu.ca
Patrick Pennefather
Experience Designer/
Researcher
University of British Columbia
6354 Crescent Rd
Vancouver, BC, V6T 1Z2
Canada
patrick.pennefather@ubc.ca
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ABSTRACT
Body RemiXer is a mixed reality installation that connects immersants across the virtual/actual divide through emergent
tactility and abstract embodiment. Using a virtual reality headset, Kinect and projections, the installation explores the
potential of immersive technology to create copresent experiences that foster intercorporeal relationships between
immersants wearing a headset and those using the projections. Immersants’ bodies are at the center of the installation,
activated as a site for social exchange. Body RemiXer has been exhibited at an art festival and at several smaller events.
The authors’ observations during these exhibits reveal Body RemiXer’s capacity to disrupt social norms and stimulate
new connections.
Body RemiXer (2019) is an immersive mixed reality installation (Fig. 1) that connects immersants by
transforming and expanding upon their bodies and movements. Tis mixed reality (MR) experience uses
body tracking, projections and a virtual reality (VR) headset (Fig. 2) to create a multilayered experience
that transcends the virtual/actual divide. Te projections act as mirrors, providing access to the virtual
space, while the experience is grounded in the actual copresence of immersants’ bodies. We have exhibited
the installation at the Carnival of Mixed Realities and at several smaller events in Vancouver, Canada. Our
observations of participants interacting with the installation reveal the capacity of colocated experiences to
stimulate intercorporeality by mediating social spaces through embodied interactions.
As immersants enter the installation, they are tracked by a Kinect, which transforms their bodies into
clouds of particles on the projection screens forming three-dimensional silhouettes that follow their
movements. Body RemiXer invites immersants to engage in expressive movements and tactile interactions
with one another that are made socially acceptable through the context of the installation. By touching
hands with other participants, immersants connect their virtual auras through a steady exchange of
particles, blurring the boundaries between them. Tis newly established connection manifests as a
drumbeat that gets louder when they move together.
Fig. 1. Composite image of several people interacting with Body RemiXer. (Composite by John Desnoyers-Stewart.
Original photos © Andreas Psaltis, 2019.)
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