Volume 3 Issue 10 (September 2021) PP. 86-93
DOI: 10.35631/IJMOE.310007
Copyright © GLOBAL ACADEMIC EXCELLENCE (M) SDN BHD - All rights reserved
86
INTERNATIONAL JOURNAL OF
MODERN EDUCATION
(IJMOE)
www.ijmoe.com
TOOLS SUPPORT E-LEARNING: A REVIEW
Raidah Yazid
1*
, Nur Syazwani Sukormo
2
, Faaizah Shahbodin
3
, Siti Nurul Mahfuzah Mohamed
4
1
Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia
Email: raidahyazid02@gmail.com
2
Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia
Email: syazwanisukormo@gmail.com
3
Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia
Email: faaizah@utem.edu.my
4
Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia
Email: mahfuzah@utem.edu.my
*
Corresponding Author
Article Info: Abstract:
Article history:
Received date: 18.07.2021
Revised date: 30.07.2021
Accepted date: 19.08.2021
Published date: 05.09.2021
To cite this document:
Yazid, R., Sukormo, N. S., Shahbodin,
F., & Mohamed, S. N. M. (2021).
Tools Support E-Learning: A Review.
International Journal of Modern
Education, 3(10), 86-93.
DOI: 10.35631/IJMOE.310007
This work is licensed under CC BY 4.0
Nowadays, the internet is becoming more user-centric, allowing for two-way
information exchange. The term of Web 2.0 means internet applications which
allow sharing and collaboration opportunities to people and help them to
express themselves online. e-Learning is a term used in education to describe
web 2.0 technologies and applications into educational and institutional
activity. In the meantime, providing complete strategy to provide an effective
learning environment that includes various courses, software, and
infrastructures. Meanwhile, e-Learning is a popular method of imparting
training in today's world. However, a large percentage of e-learning content
fails to fulfil successful teaching and learning standards, emphasizing the need
for guidelines on how to structure online resources for effective learning.
Therefore, this paper has reviewed tools such a Gamification, Learning
Management System (LMS), HTML-5 package (H5P) that will support e-
learning to develop effective learning.
Keywords:
E-Learning, Gamification, LMS, H5P
Introduction
Computers have been used for educational purposes since the 1960s and 1970s, but with the
help of the Internet, they were used more enthusiastically among e-Learning volunteers,