Volume 3 Issue 10 (September 2021) PP. 86-93 DOI: 10.35631/IJMOE.310007 Copyright © GLOBAL ACADEMIC EXCELLENCE (M) SDN BHD - All rights reserved 86 INTERNATIONAL JOURNAL OF MODERN EDUCATION (IJMOE) www.ijmoe.com TOOLS SUPPORT E-LEARNING: A REVIEW Raidah Yazid 1* , Nur Syazwani Sukormo 2 , Faaizah Shahbodin 3 , Siti Nurul Mahfuzah Mohamed 4 1 Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia Email: raidahyazid02@gmail.com 2 Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia Email: syazwanisukormo@gmail.com 3 Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia Email: faaizah@utem.edu.my 4 Department of Multimedia Interactive, Universiti Teknikal Malaysia Melaka, Malaysia Email: mahfuzah@utem.edu.my * Corresponding Author Article Info: Abstract: Article history: Received date: 18.07.2021 Revised date: 30.07.2021 Accepted date: 19.08.2021 Published date: 05.09.2021 To cite this document: Yazid, R., Sukormo, N. S., Shahbodin, F., & Mohamed, S. N. M. (2021). Tools Support E-Learning: A Review. International Journal of Modern Education, 3(10), 86-93. DOI: 10.35631/IJMOE.310007 This work is licensed under CC BY 4.0 Nowadays, the internet is becoming more user-centric, allowing for two-way information exchange. The term of Web 2.0 means internet applications which allow sharing and collaboration opportunities to people and help them to express themselves online. e-Learning is a term used in education to describe web 2.0 technologies and applications into educational and institutional activity. In the meantime, providing complete strategy to provide an effective learning environment that includes various courses, software, and infrastructures. Meanwhile, e-Learning is a popular method of imparting training in today's world. However, a large percentage of e-learning content fails to fulfil successful teaching and learning standards, emphasizing the need for guidelines on how to structure online resources for effective learning. Therefore, this paper has reviewed tools such a Gamification, Learning Management System (LMS), HTML-5 package (H5P) that will support e- learning to develop effective learning. Keywords: E-Learning, Gamification, LMS, H5P Introduction Computers have been used for educational purposes since the 1960s and 1970s, but with the help of the Internet, they were used more enthusiastically among e-Learning volunteers,