Passenger’s State of Mind: Future Narratives for
Semi-Autonomous Cars
Güzin Sen
Middle East Technical University
guzinsen@metu.edu.tr
Sila Umulu
Middle East Technical University
umulu@metu.edu.tr
ABSTRACT
This online workshop invites participants to elaborate the infotain-
ment systems of semi-autonomous cars with passengers’ priorities
in mind and develop quick auto-UI solutions by utilizing łpas-
senger infotainment modesž. These modes represent a front-seat
passenger’s changing relations with the driver, the surroundings,
and the infotainment system. There can be various strategies for
an automotive user interface to adapt to these diverse situations
where the passenger prioritizes one agent over the other (e.g., co-
navigating with the driver, enjoying the scenery without being
interrupted by the system notifcations, being immersed in a pri-
vate bubble of entertainment). The workshop provides each team
of participants with a future travel scenario and encourages them
to enhance its narrative by defning possible activities or tasks de-
livered through automotive infotainment systems. Finally, these
narratives are enriched further by addressing a selection of the
passenger infotainment modes with new proposals for the auto-UI
content, functionalities, or interactions.
CCS CONCEPTS
· Human-centered computing → Interaction design; Interaction
design process and methods; Scenario-based design.
KEYWORDS
Infotainment Systems, Passenger Experience, Autonomous Driving,
Scenario Building
ACM Reference Format:
Güzin Sen and Sila Umulu. 2021. Passenger’s State of Mind: Future Narra-
tives for Semi-Autonomous Cars. In 13th International Conference on Auto-
motive User Interfaces and Interactive Vehicular Applications (AutomotiveUI
’21 Adjunct), September 09–14, 2021, Leeds, United Kingdom. ACM, New York,
NY, USA, 4 pages. https://doi.org/10.1145/3473682.3478679
1 INTRODUCTION
With the introduction of autonomous driving, we expect a sig-
nifcant shift in drivers’ role in the car; initially towards being
‘passengers-in-control’ in partially and conditionally automated
vehicles (SAE Levels 2-3), and then ‘passengers of autonomous cars’
(SAE Levels-3-4-5) [1]. Accordingly, we observe a shift in auto-
motive infotainment system concepts towards passenger-oriented
solutions [2], as there emerged a need to replace the driving task
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AutomotiveUI ’21 Adjunct, September 09–14, 2021, Leeds, United Kingdom
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ACM ISBN 978-1-4503-8641-8/21/09.
https://doi.org/10.1145/3473682.3478679
with other activities enabling ‘drivers’ to make use of the time spent
in journeys. Regardless of the research agenda set by autonomous
driving, there are studies probing passengers’ involvement in the
use of in-vehicle information or entertainment systems, either un-
der the specifc theme of passenger-driver collaboration [3ś7], or
enhancement of passenger experience in general [8ś11]. In these
studies, the measures of a positive passenger experience are dis-
cussed through łreduced boredomž, łincreased trustž, łincreased
sense of inclusionž [9], łinvolvementž, łincreased level of controlž
[6, 7], and łactive, refective, and social passengeringž [10]. Sen and
Sener [12] also confrm and detail these measures by listing the
passenger expectations from automotive infotainment systems as
preventing the driver and passenger distraction, staying updated
to sustain the options for stimulation, making the passenger feel
involved in the journey, facilitating the communication and collab-
oration with all car occupants and enabling the passenger’s connec-
tion to his/her social network. The same study also underlines the
fuidity and changing hierarchy of these expectations. It provides
a series of modes (as introduced here as łpassenger infotainment
modesž) representing the front-seat passenger’s changing relations
with the driver, the car surroundings, and the infotainment system
(Figure 1).
Each mode points outs several strategies for the auto-UI system
to adapt to the conditions where the passenger prioritizes one ac-
tor/component of the experience over the other (See Sections1.1
and1.2) [12]. The frst group of modes focuses on the relations
among the passenger, the infotainment system, and the car sur-
roundings, whereas the latter investigates the driver’s involvement
in the passenger’s infotainment experience. They are developed
initially for non-autonomous cars by targeting the front-seat pas-
senger. However, in a vehicle with partial or conditional automation
[1], the modes in the frst group may also apply to the driver when
he/she acts as the passenger-in-control. Similarly, the modes de-
fned for the driver’s involvement would stay relevant until driving
requires no human interaction.
1.1 Front-seat passenger - infotainment system
- surroundings
1.1.1 Priority on the Infotainment System. There are situations
where the passengers would like to create their private bubble of
infotainment. This mode suggests immersive entertainment op-
tions, more dominant head-up display visuals (increased size and
opaqueness), or less frequent notifcations.
1.1.2 Priority on Both the Infotainment System and the Surround-
ings. In this mode, the passengers would also like to pay attention
to the journey while interacting with the system. It is possible
through integrating the surroundings (both as the content and the
context) into the infotainment interactions, such as location-based
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