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Improving Browsing Performance:
A study of four input devices for scrolling and pointing tasks
Shu min Zhai Barton A. Smith Ted Selker
IBM Almaden Research Center
650 Harry Road, NWE-B2, San Jose, California 95120, USA
{zhai, smith, selker}@almaden.ibm.com
ABSTRACT Navigating through online documents has become an increasingly common HeI task. This paper
investigates alternative methods to improve user performance for browsing World Wide Web and other documents. In
a task that involved both scrolling and pointing, we compared three input methods against the status-quo. The results
showed that a mouse with a fmger wheel did not improve user's performance; two other methods, namely a mouse
with an isometric rate-control joystick operated by the same hand and a two handed system that put a mouse on the
dominant hand and a joystick on the other, both significantly improved users' performance. A human factors analysis
on each of the three input methods is also presented.
KEYWORDS Input Devices, Interaction Techniques, Web Browsing, Scrolling, Mouse, Isometric vs. Isotonic
Devices, joystick, Wheel Mouse, IntelliMouse
lM
, TrackpointlIPM, Two-handed Input, Bimanual Interaction.
1. INTRODUCTION
Today's mainstream interaction style (WIMP - window,
icon, menu and pointer), although with a long history
(Smith, Irby, Kimball, Verplank & Harslem, 1982), is
still gaining a wider range of applications and a larger
user population. The rapidly developing World Wide
Web (WWW)makestheuse of such style of interaction
even more frequent and intense. As a result, the limita-
tions of existing WIMP features also become more
severe and obvious. There have been numerous
interface inventions and studies since the basic WIMP
style was developed (e.g Buxton 1986), but they have
been largely restricted to the research literature and
isolated demonstrations. The unavailability of
commercial hardware and software and an incomplete
understanding of human factors both have contributed
to the lack of major improvements in the mainstream
interfaces.
One basic feature of the existing mainstream WIMP
interfaces is that the user communicates with the
computer system via a single stream of spatial input,
physically driven by a 2 degree of freedom input
device, typically a mouse, and graphically displayed as
a cursor. The universal cursor travels around the entire
interface, switching its functions from pointing, to
selection, to drawing, to scrolling, to opening and to
jumping, according to what virtual devices (widgets),
such as the main document/window, a menu, a scrolling
bar, an icon or a hyperlink, has been acquired and
engaged. Such a single stream operation, needless to
say, has offered the users many advantages such as the
ease of understanding and learning the interaction
mechanism. The disadvantage, however, is the limited
communication bandwidth (Buxton 1986) and the costs
in time and cognitive effort of acquiring widgets and
control points (Buxton and Myers 1986, Leganchuk,
Zhai and Buxton 1996). A particular case at point is
document browsing, one of the most frequent tasks in
interacting with computers. A document, such as a text
file, a spreadsheet, a folder, and most importantly, a
Human-Computer Interaction: INTERACT'97 S. Howard, J. Hammond & G. Lindgaard (editors)
Published by Chapman & HaIl ©IFIP 1997