M. Kurosu (Ed.): Human-Computer Interaction, Part III, HCII 2014, LNCS 8512, pp. 134–145, 2014.
© Springer International Publishing Switzerland 2014
Touchscreen Mobile Phones Virtual Keyboarding
for People with Visual Disabilities
Agebson Rocha Façanha
1
, Windson Viana
2
, Mauro Cavalcante Pequeno
2
,
Márcia de Borba Campos
3
, and Jaime Sánchez
4
1
Instituto Federal de Educação, Ciência e Tecnologia do Ceará, Brasil
agebson@ifce.edu.br
2
Universidade Federal do Ceará, Brasil
{windson,mauro}@virtual.ufc.br
3
Pontifícia Universidade Católica do Rio Grande do Sul, Brasil
marcia.campos@pucrs.br
4
Universidad de Chile, Chile
jsanchez@dcc.uchile.cl
Abstract. This paper presents the design and initial evaluation of a Braille
virtual keyboard which allows text input on touchscreen devices such as
smartphones and tablets. The virtual keyboard, called LêBraille, is a metaphor
of the Braille writing system that uses audio and vibration feedbacks to promote
accessibility for people with visual disabilities. We integrated this keyboard into
two mobile applications and implemented an initial usability evaluation with
nine people with visual disabilities. The evaluation comprised activities in-
cluding a comparison of text input in three types of keyboards (physical
keyboard, alpha numeric virtual keyboard, and LêBraille). Initial results
indicates that writing activities can be as fast as a virtual keyboard depending
on the Braille expertise of the user and the degree of blindness, however,
the writing pace with a virtual keyboard is lower than the writing pace with a
physical keyboard.
Keywords: Accessibility, Mobile Computing, and Braille.
1 Introduction
Touchscreen interfaces on smartphones and tablets have brought a new interaction
challenge for users with visual disabilities [9,11]. After all, these devices have a glas-
sy surface with several visual elements accessed through capturing the movements
and gestures on the screen. Also, these interfaces have fewer points of reference and
low tactile feedback to guide the interaction. Third-party applications developed
for these platforms are more demanding from a visual perspective; they are based
on gesture navigation and possess an adaptive layout, which changes the interface
according to the device position (i.e., device screen rotation). In addition, physical
keyboards are replaced by virtual versions. These characteristics make the interaction
with these devices more complex for people with visual disabilities and often require
strong cognitive efforts from them, such as the memorization of the positions of