Gestural Interaction of Gamelan Mobile Application: A
Preliminary Study
Khatriza Ahmad Safan, K.A. Safan
Faculty of Computer Science and Information Technology,
Universiti Putra Malaysia, 43400 UPM Serdang, Selangor
Darul Ehsan, Malaysia
gs57244@student.upm.edu.my
Noris Mohd Norowi, N.M. Norowi*
Faculty of Computer Science and Information Technology,
Universiti Putra Malaysia, 43400 UPM Serdang, Selangor
Darul Ehsan, Malaysia
noris@upm.edu.my
ABSTRACT
Mobile applications have been developed as interfaces for musical
purposes. The development of various musical mobile applications
comes down to the interactions between users and the applications.
Common touchscreen interaction of these applications is unnatural
as it loses certain physical aspects such as movement, size, and
efort. A preliminary study was conducted to fnd out how users
would interact with gamelan mobile applications, as playing on
the real instrument and on the applications are diferent. Results
showed that even with the touchscreen interaction, users played
on the applications using diferent combinations of hands and fn-
gers. Factors on users’ familiarity with the playing techniques of
the real instrument and the physical aspects of how the instru-
ments are played infuenced their interactions on the applications.
Findings from this study gave us more information on underlying
criteria to design gamelan mobile applications with more natural
and expressive features.
CCS CONCEPTS
· Human-centered computing; · Human computer interac-
tion (HCI);· Interaction techniques;· Gestural input;
KEYWORDS
Music interaction, mobile applications, gamelan, user-study, mobile
musical interface
ACM Reference Format:
Khatriza Ahmad Safan, K.A. Safan and Noris Mohd Norowi, N.M. Norowi*.
2021. Gestural Interaction of Gamelan Mobile Application: A Preliminary
Study. In Asian CHI Symposium 2021 (Asian CHI Symposium 2021), May
08–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 3 pages. https:
//doi.org/10.1145/3429360.3468199
1 INTRODUCTION
As mobile devices become ‘smarter’ and more ubiquitous, smart-
phones and tablets have also been utilized as musical tools. Due
to its powerful computational ability, with a rich suite of onboard
sensors, network capabilities, easy to program, and above all ubiq-
uitous, mobile phones are uniquely positioned to have a widespread
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© 2021 Copyright held by the owner/author(s).
ACM ISBN 978-1-4503-8203-8/21/05.
https://doi.org/10.1145/3429360.3468199
on cultural impact on how people make and share music [1]. Vari-
ous mobile technologies such as accelerometer, gyroscope, camera,
built-in microphone, speaker, touchscreen display, and others, have
enabled them to be utilized and adapted as musical interfaces. Mo-
bile applications for musical purposes have provided an alternative
for desktop-based music software, especially with virtual mobile
instruments as well as music production applications. In addition,
there are also mobile interfaces that are designed to allow for ex-
pressive music interactions namely the Smule’s Ocarina [2], tangible
WhammyPhone [3], augmented mobile instruments [4], as well as
collaborative mobile music performances such as Stanford Univer-
sity’s Mobile Phone Orchestra (MoPho) [5].
2 MOBILE MUSIC INTERACTION
Common interaction with mobile applications is the touchscreen,
where this interaction is also used in music mobile applications.
Gestures such as swipe, tap, touch, pinch, multitouch, and zoom
are interchangeably used in most mobile instruments and music
production applications. Mobile music applications are often ofered
as touchscreen-simplifed versions of traditional interfaces, where
musically trained users will already understand how to control
these interfaces [6]. These include mobile applications designed
based on traditional musical instruments, such as the gamelan. The
gamelan is a percussion ensemble that originates from Indonesia.
It includes several diferent instruments made from iron, bronze,
and wood. The instruments are played by striking on their surface
using mallets. Playing these instruments on mobile applications
requires the users to use their fngers instead of mallets. Due to
the diferent ways of interaction, a study was conducted to fnd
out more about users’ gestural interaction with gamelan mobile
applications.
3 EXPERIMENT
A preliminary study was conducted to explore users’ gestures and
afordances on mobile applications based on a gamelan instrument,
the bonang. 12 participants (4 males and 8 females) were involved
in the experiment where three categories of users were identifed:
the novices, the amateurs, and the experts. The novices consist of
frst-year music students at a local university. The amateurs are
fnal year music students and a lecturer who have taken gamelan
lessons and have some performance experiences. The experts are
gamelan educators who possess tertiary qualifcations in gamelan
and Malay traditional music who are also established, gamelan
performers. The study was conducted in a remote setting via online
interview, due to the restricted movement order of the Covid-19
pandemic.
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