International Journal of Technology and Human Interaction, 11(1), 33-54, January-March 2015 33
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ABSTRACT
Websites usually offer the same rating scale for all users and all tasks, but users can have very different prefer-
ences. In this paper, the authors study rating scales from the point of view of preferential choices, investigating
i) if user preferences for rating scales depend on the object to evaluate, and ii) if user preferences change after
they have rated an object repeatedly, gaining a high level of experience with the evaluated object. The authors
frst defned a model of rating scales, identifying generic classes based on features like granularity and visual
metaphor. Then, the authors had users choose between three scales, one for each class, for rating two objects
with opposite features, frst in a condition where users had a low level of experience, and then in a condition
where their level of experience was high. Results showed that user choices depend on the evaluated objects,
while their level of experience infuences their overall preferences, but not their choices when they have to rate
a specifc object. The authors conclude with some insights and guidelines for designers of interactive systems.
A Study on User Preferential
Choices about Rating Scales
Federica Cena, University of Torino, Torino, Italy
Fabiana Vernero, University of Torino, Torino, Italy
Keywords: Interactive Systems, Rating Scales, User Choices, User Interface, User Studies
1. INTRODUCTION
Rating scales are visual widgets that are char-
acterized by specific features (e.g. granularity,
numbering, presence of a neutral position, etc.)
which allow users to provide quantitative input
to a system. Each system uses its own differ-
ent rating scale, with different features such as
granularity and visual presentation. Examples
of rating scales are stars in Amazon (Amazon),
Anobii (Anobi) and Barnes & Noble (Barnes
& Noble), thumbs in Facebook (Facebook) and
YouTube (Youtube), circles in Tripadvisor (Tri-
padvisor), squares in LateRooms (LateRooms),
bare numbers in Criticker (Criticker). In recom-
mender systems (Adomavicius and Tuzhilin,
2005), users rate items to receive personalized
suggestions about other items (similar to the
previous ones or liked by similar users).
Understanding how users perceive rating
scales, and why they might prefer one to an-
other, is very important for interface designers
in order to create more effective and pleasant
web sites. This problem can be framed in terms
of preferential choices (Jameson, 2012), i.e.,
when two or more options are available, none
of which can be defined as “incorrect”, but
one of which can be preferred for some reason
(e.g., tasks, user skills, usage context, habits,
etc. (Jameson et al., 2011)).
Rating scales are widely studied in the
literature, especially in survey design (Garland,
1991; Colman et al., 1997; Amoo & Friedman,
2001; Dawes, 2008) and Human-Computer
DOI: 10.4018/ijthi.2015010103